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Author:  ailmanki
Date:    23. May 2009
Version: 1.0 for Linux


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Requirements: Wolfenstein: Enemy-Territory installation on Linux.

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Installation:
1. Where is them main ET installation?
	normally,
	/usr/local/games/enemy-territory
	but you might have something custom.
	
	It is imperative, that the folders in "installmachine" go into the main ET installation.
	If you cannot obtain root rights, and copy the files their, you will have to reinstall 
	ET with user rights.

	so in my Installation looks like this:
		/usr/local/games/enemy-territory/mapper_etpub
		/usr/local/games/enemy-territory/mapper_jaymod

2. Where is your user ET directory?
	normally
	~/.etwolf  (/home/username/.etwolf)
	copy the content of installhome to that directory.

	looks on my Installtion
	/home/ailmanki/.etwolf/mapper_etpub
	/home/ailmanki/.etwolf/mapper_jaymod

3. Create a alias, or at least know how to start it correctly.. :)
	In my installation I can just open a shell, and type 'et'
	and it launches et. 
	So I can start et by:
	et +set fs_game mapper_etpub +exec mapper.cfg +devmap isleraceb1

	(to create an Alias, open '~/.bashrc' and add
	alias etpub=et +set fs_game mapper_etpub +exec mapper
	alias jaymod=et +set fs_game mapper_jaymod +exec mapper
	http://www.linux.org/lessons/beginner/l6/lesson6a.html there is more info on aliases .. pretty  useful)

	There is surely a way to create a desktop Icon, that should be kinda intuitive I hope.

4. The server is not set to anything special, so if you want sv_pure or anything, add whatever you need.
	So if you start it like I said, it needs a pk3 ready to play.


(Why so complicate? well just put all in your home folder, instead of using the main install,
and you will see; et does copy the *so from etmain to your mod folder, instead of using the ones which are there.
Might be there is some command to prevent that, but I don't know. I think it ain't bad that the files are separated)

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What can it be used for?

Jaymod allows for !status, which prints various infos, 
	more info can be found in the docs folder in jaymod.pdf

ETPub allows for various commands
	- csinfo 
	- csdump #
	- entitylist
	- configstrings

	Some info about these commands:
	csinfo
	this command will print the size of each individual configstring and print the overall length of the GAMESTATE at the end.

	csdump 0
	This prints out the SERVERINFO string. If you have any worthless 'sets' cvars, they will show here. Also see the g_serverInfo cvar for limiting the length of this string.

	csdump 1
	This will print the SYSTEMINFO string. This config string is special since it can be 8192 chars long instead of 1024 like all the others. 
	The reason for this is it holds checksums for all pk3 files
	your server is referencing. Having unneeded pk3 files here is the most likely cause of most MAX_GAMESTATE errors.

	csdump can show all contents which are listed by csinfo.

	I have made a script for etpub, use with 'exec csinfo'
	it will issue csdumps from 0 to 1024, and dump every 256 entries the console;
	Using it does overwrite any existing dumps it made.
	Takes a while to run through, does not show which text is from which entry, 
	I tried to put in qsay and the entry, but it got printed often after the csdump.
	So I removed em, one can see the full content.. thats enough I guess.


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CREDITS:

Fully to Jaymod and ETPub for their excellent work.

ETPub can be found at
http://etpub.org

Jaymod can be found at 
http://jaymod.clanfu.org

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NOTE:
Do not contact Jaymod Developers nor ETPub developers regarding this package, 
as they have nothing todo with this package.
So if is buggy or anything problematic, 
its all the fault of the one which packaged it.


PS: I hope this will help mappers identify problems regarding max gamechars.

PS2:regarding Omnibot, these versions are only compatible to version 0.66.
