FILENAME: 
             Fritz_supply_pro_beta0.93.pk3 //your pk3 filename in the fritzbot directory
REVISION:    
             0.93 //beta
RELEASE DATE: 
             BETA 
AUTHOR:      
             TomTom and Crapshoot and 420blunt
DESCRIPTION: 
             For FritzBot Mod (0.7c) Play in RTCW Enemy Territory 2.60.  
             Bot AI and navs for the map supply_pro.  

             This came from the supplydepot2 co-op project.  
             Formed from the backbone for what were 2 additional variants 
	     (supply and supplydepot3)
             The other 3 variants will be left as WIP status and not release status given 
	     the bot behavior in 0.70c around invulnerale vehicles.
MAP LINKS:   
	     Mappers Site:
	     http://www.WolfTeam.pl

	     http://www.wolfmap.de/details.php?file_id=3101
	     http://returntocastlewolfenstein.filefront.com/file/Supply_Depot_Night;97244

USAGE:       
             Find the map on the web and place the mapfile supply_pro.pk3 into 
             the directory \etmain.  Place this file Fritz_supply_pro_beta0.93.pk3 into the 
             directory created by FrizBot (\FritzBot) overwriting any older versions.

             Select from the Start menu the map supply_pro [or the campaign supply_pro_3...]
                  -- OR --
             Open the console (`) and type  
                  \map supply_pro
                  -- OR --
             Create a short cut like (adjust path as required)
                 "C:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +set fs_game fritzbot +sv_pure 0 +g_gametype 2 +map supply_pro 
                  -- OR --
                "C:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +set fs_game fritzbot +sv_pure 0 +g_gametype 4 +campaign supply_pro_3

             
CONTENTS:                         //edited from piped output of pkunip -v supply_pro.pk3
 Length      Date     Time    Name
 ------      ----     ----    ----
  13319   19-05-2009  11:09   bots/SCRIPTS/supply_pro.aiscript
  26825   08-07-2009  22:33   bots/MAPS/supply_pro.nav

    647   14-05-2009  09:48   configs/supply_pro.bots
    118   06-04-2008  16:19   configs/supply_pro.cfg

          09-07-2009          README-_supply_pro_rev0.93.txt

  97585   19-05-2009  11:01   maps/supply_pro.script

    n/a   n/a                 scripts/supply_pro_3.campaign



CHANGES:
	 0.93 July 9, 2009 TomTom : supply_pro
	      - Added a few more nodes along truck path between broken walls on the way to the depot,
		at turn before crane and at final garage and last LH corner in depot (Thanks go to Nedd3h)
	      - Corrected action closenode for one satchel and dyno of wooden barrier (bugfix)
	      - Added 2 routes and 1-2 alt-roams to mix up a little the directions used from the depot and cp.
	      - new nodes and one way connections at crane controls construct to improve glancing hit 
		to activate controls etc.

	 0.92 May 28, 2009 TomTom : supply_pro
	      - Added in more nodes in truck path in depot so allies don't get stuck thinking 
		they are near enough to the truck when they are not. some other node tweaks.
	      - Added 2 allied roams in group 7 and 22 to kill some rare no goal messages.
	      - Added a node near flag with 1-way connects so the allied engr have to pass and
		touch the flag when running up stairs to dyno the spawn rear exit (action 1)
	      - Team balance tests reversed to favor Allies 53:29 ~1.8:1 
		extra men: Allies had extra engr smg, axis covertop w sten)
	 0.91 May 19, 2009 TomTom : supply_pro
	      - Added in nodes near end of truck path so allies don't get stuck thinking 
		they are near enough to the truck when they are not.
	      - Added a few nodes so allies can bypass the disabled truck when it is just 
		past the  intersection and everybody is focused on dynamiting the depot gate
	      - Now delaying controls construct action when truck has not yet reached the crane
		(previously was a minor construct until truck was at controls).  Added a new
		action group (21) of support camps to help allied engrs get the truck arround
		last corner before getting to the crane. some extra nodes, connections also.
	      - corrected action group 20 to be just by controls.  Actions used to draw the axis
		towards the CP after truck leaves the depot is now group 22.  Also added a couple
		of speciality camps and aircan action jic they succeed in getting to the CP-garage.
	      - changed 3 more diag wm_messages to just prints in map script
	      - Balance tests now good 14:8 Axis:Allies 10vs10 
		extra men: Axis-engr-mg, Allied-fieldop.
	 0.90 May 16, 2009 TomTom : supply_pro
	      Ported over supplydepot2/3 rev0.29/rev0.31 to supply_pro 0.90
	      -Changes? Too many to mention. Radii tweaks, connection tweaks, 
		more nodes around truck path, Nodes and snipe action over CP hut, 
		smoke grenade actions, One action group (near controls and below) split in two, 
		depot window camps changed (windows no longer breakable), 
		a few more camps, mg42 camp, and roams, (one no-goals case created and fixed), 
		bot teams reduced to 9+, change diagnostic wm_messages to prints

	 0.31 January 24, 2007 TomTom : supplydepot3
	      Ported over supplydepot2 rev0.29 to supplydepot3 rev0.31 
	      merged script file changes, corrected entnums for cp, forward spawn door and controls.
	      changed nodes for rear ladder behind fence, and new controls position.
	      moved camp to ladder from now blocked window
              added paths to allies mgnest, hut roofs (for new camps), ammo-health at cp and terminal-point garage
	      Added test nodes 387 388 to verify truck disable (see bugs)
	 0.29 January 23,2007 TomTom oops! supplydepot2
	      The goal 999 for dynamite needed at lot more active 1 settings
	      The axis CP had lost its goal 0 now restored
	      The group covering the depot walls and area to intersection is now broken in 2 parts so some can persist
	      added a defend if the controls are built to try to prevent them being activated
	      tweaked position of prone camp 45, corrected another camp wrongly set prone other minor corrections.
	 0.26 January 23, 2007 TomTom supplydepot2
	      Renumbered all the actions as part of cleanup, 
	      splitting some groups in 2 to make play follow the game more closely
              Eliminated most goalnum triggering in favor of aiscript
	      Fixed some action on/offa in the depot
	      turned off goal 0 trigger for flag because capturing flag and blowing spawn rear door advanced the goalnum too far
	      Made all the goal -1 dynamite actions 999 to avoid bug crapshoot foung about if_action_true/false
	      created new botrs file for beta testing
	      etc...	      
         0.23 Too many to mention supplydepot2         
         0.10 Contest entry WIP fight to get truck to crane, by TomTom (with thanks to 420Blunt) supplydepot2
         0.05 Rework for steal action for controls By 420Blunt supplydepot2
         0.00 Initial WIP snapshot - by TomTom and Crapshoot September 21, 2006 supplydepot2





KNOWN BUGS:
         (Tested on FritzBot rev. 0.70c Final beta)
         (1) Axis try to cross through damaged truck 
		(can't be fixed offhand given small incremental splines, and splines surround depot)
         (2) axis mg42 soldier see allies through second floor window at forward spawn and 
		lies down shooting into the wall.
             I don't want to eliminate the outside mobile mg42 camps, but that might be the only way?! 
         (3) The allied engr that builds does not activate the controls.  maybe a timing issue?
		partly dealt with by encouraging the bot that builds to pass towards the control 
		and hopefully bounce off it.
         (4)  


TO DO:  Stage 4
        (3) Balance testing (0.92 1.8:1 favors allies)  
        (4) formal route testing


Copyrights:
NOTE THIS WAYPOINTING IS IN PART DEPENDANT UPON THE WORK OF THE ORIGINAL
MAPPER eTTp`Igloo (and ginc).
Accordingly this work and any work derived from these files must include and 
respect the original copyright(s). (where applicable)

All copyrights and trademarks are the respective property of their owners.
Original Map and script file by eTTp`Igloo and ginc


<------------------------------------------------->
<--------------------Permissions------------------>
<------------------------------------------------->

All original and composed textures or assets in this level remain property of the sources respective owners.
You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD etc.).
You CAN'T recompile this map, remove the original informations OR readme.txt from the .pk3 file.

