FILENAME: 
             Fritz_oasis_eu_beta1.10.pk3 //your pk3 filename in the fritzbot directory
REVISION:    
             1.10 // Beta 
RELEASE DATE: 
             July 25, 2009
AUTHOR:      
             Crapshoot (ported by 420Blunt, TomTom)
DESCRIPTION: 
             For FritzBot Mod (0.7) Play in RTCW Enemy Territory 2.60.  
             Bot AI and navs for the map oasis_eu.

	     Waypoint with no camps to encourage novice waypointers to finish this waypoint and have fun doing so

	     
MAP LINKS:   
	     Mappers Site: 
		http://wolfmap.gameprophets.com/european-style    (file: oasis_eu_b2.zip)

	    

USAGE:       
	     NOTE THESE WAYPOINT FILES CAN ALSO BE RENAMED AND USED WITH THE ORIGINAL STOCK MAP OASIS.

             Find the map on the web and place the mapfile oasis_eu_b2.pk3 into 
             the directory \etmain.  Place this file Fritz_oasis_eu_beta1.10.pk3 into the 
             directory created by FrizBot (\FritzBot) overwriting any older versions.

             Select from the Start menu the map oasis_eu [or the campaign oasis_eu...]
                  -- OR --
             Open the console (`) and type  
                  \map oasis_eu
                  -- OR --
             Create a short cut like (adjust path as required)
                 "C:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +set fs_game fritzbot +sv_pure 0 +g_gametype 2 +map oasis_eu 
                  -- OR --
                "C:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +set fs_game fritzbot +sv_pure 0 +g_gametype 4 +campaign oasis_eu_3

             
CONTENTS:                         
 Length      Date     Time    Name
 ------      ----     ----    ----
   8777   22-07-2009  13:19   bots/scripts/oasis_eu.aiscript
  30535   22-07-2009  21:53   bots/maps/oasis_eu.nav


    807   12-07-2009  08:11   configs/oasis_eu.bots
    107   27-02-2008  22:57   configs/oasis_eu.cfg

          25-07-2009          README-_oasis_eu_rev1.10.txt

   35718  22-07-2009  16:39   maps/oasis_eu.script


    n/a                       scripts/oasis_eu_3.campaign
    n/a                       scripts/oasis_eu_9_test.campaign


CHANGES:
	1.10  - released July 25, 2008 as Beta  -TomTom 
		420Blunt copied these waypoints over from Crapshoot's oasis work   
		(fritz0.pk3) and then TomTom added to them and cleaned things up. 
		These are some of TomTom's changes;	
	      - Added better camps for Allied soldiers carrying mobile mg42s 
		(i.e. if added as random bot in bots file)
	      - added type 1 mg42 action for the old city mgcamp (in case a human builds it)
	      - Added Allied smoke actions in the paths going for the flag to obscure 
		some Allied movement.
	      - Added an alternate path and routes to bypass the mines planted near 
		the first tunnel ladder exit.
	      - changed the curious way grp 7 and 8 actions were being handled in the 
		aiscript to make grp 8 be a slightly more conservative defense of the flag, 
		minor displacements for variety. Group 7 remains active longer.
	      - made the respawn times equal when the allies grab the flag but have not blown the wall,
		to give axis a chance to recover the flag.
	      - 1st waterpump construct killed when old city wall dyno'd. (bug fix)
	      - moved an air can action to by the door over the city water pump and made it active.
	      - moved smoke action away from cp side to entrance by south side gun, 
	        in case allied cvop is going for the axis CP. (more reharge time from south side)
	      - bots will now use previously safe areas for human camping i.e city h&a room, far side 
	        beyond the garrison near tank entrance and far corner from axis garrison spawn.  
	        Also between the 2 garrison tunnels behind the spawn.  These changes involve new routes 
		and 2 new class limited roams 4 new class limited camps.
	      - Many actions had odd goal settings (1) and were not active forever.  
		Many of these have been cleaned-up after being considered on an individual basis.
		More to be done for next rev.  Some unused aims moved, reused or otherwise changed (47, 56, 125).
	      - Aiscript was disabling the garrison fixed mg42 if the south gun was destroyed.  
		This has been changed to only disable the re-construction of this mg nest.
	      - A few nodes have been tweaked larger to decrease the cases of the bots missing them 
		and doing the 180 degree dance.  Extra nodes have been added in some other places 
		based on bot behavior observed.
	      - added extra nodes in attempt to slow down some bots exit-ing the old city spawn 
		mainly to limit the observed door traffic jam by allied bots
	      - Added balance testing cvars to map script
	      - Bot balance shows high sensitivity to class of the last bot added.  
		13 vs 13 was almost always to Axis' advantage so I have removed 1 field op from each team 
		in the bots file.  These can be easily added back in the console.


KNOWN BUGS:
         (Tested on FritzBot rev. 0.70c final beta)
         (1) Some very minor graphics errors in map (i.e new textures, mine plants on "hard" surface textures)
	 (2) Axis bots will not respond to dynamite planted at the guns if the old city wall is not blown.  
	  It might be possible to use fake constructs for these cases but by the time the axis bot 
	  responded the first dyno would have blown anyway.  And Allied engr bots might zombie.  
	  Unfortunately defuse actions don't work if a dynamite action is not also present on the same action.


TO DO:  Stage 2
	(1) possibly add more routes (32 already!)
	(2) Balance (tests have Allied:Axis 1:4 or worse mostly)
	(3) Finish review of action_active and action_goal settings 
	    for actions #1 3 4 5 6 7 8 9 12 61 75 84 88 135


Copyrights:
NOTE THIS WAYPOINTING IS IN PART DEPENDANT UPON THE WORK OF THE ORIGINAL
MAPPER i.e. Splash Damage and Berzerkr (GER) (for new textures).
Accordingly this work and any work derived from these files must include and 
respect the original copyright(s). (where applicable)

All copyrights and trademarks are the respective property of their owners.
Original Map and script file by Splash Damage

See www.splashdamage.com for their terms of use.
-----------------
Berzerkr's readme.txt:
All credits go to:
SplashDamage (www.splashdamage.com)
European Sytle Project (http://wolfmap.gameprophets.com/european-style)

------------------
textures copyrights;
Credits:

A lot of people was involved. To list everyone in the readme would be to much.
Take a look at http://wolfmap.gameprophets.com/european-style/credits.html for a list of all people.




Copyright  2006

This modification may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS MODIFICATION TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.