FILENAME: 
             Fritz_italyfp2_Beta0.90.pk3 //your pk3 filename in the fritzbot directory
REVISION:    
             0.90 // Beta 
RELEASE DATE: 
             Beta (phase 1)
AUTHOR:      
             TomTom
DESCRIPTION: 
             For FritzBot Mod (0.70c) Play in RTCW Enemy Territory 2.60.  
             Bot AI and navs for the map italyfp2.



	     
MAP LINKS:   
	     Mappers Site:
	     ?

	     http://strony.it-net.pl/~pliki/italy/fp2/italyfp2.zip
	     http://wolfmap.de/details.php?file_id=2947
	     http://returntocastlewolfenstein.filefront.com/file/Streets_of_Italy_FP2;94167
	     http://www.enemyterritory-stuff.net/newmaps/streets-of-italy_fp2.rar
	     http://pk3.gameservers.net/rtcwet/etmain/italyfp2.pk3
	     

USAGE:       
             Find the map on the web and place the mapfile italyfp2.pk3 into 
             the directory \etmain.  Place this file Fritz_italyfp2_Beta0.90.pk3 into the 
             directory created by FrizBot (\FritzBot) overwriting any older versions.

             Select from the Start menu the map italyfp2 [or the campaign italyfp2_3...]
                  -- OR --
             Open the console (`) and type  
                  \map italyfp2
                  -- OR --
             Create a short cut like (adjust path as required)
                 "C:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +set fs_game fritzbot +sv_pure 0 +g_gametype 2 +map italyfp2 
                  -- OR --
                "C:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +set fs_game fritzbot +sv_pure 0 +g_gametype 4 +campaign italyfp2_3

             
CONTENTS:                         
 Length      Date     Time    Name
 ------      ----     ----    ----
   5090   02-09-2009  00:52   bots/scripts/italyfp2.aiscript
  19451   02-09-2008  02:23   bots/maps/italyfp2.nav
    196   09-02-2008  07:36   bots/nedd3h.bot

    567   10-09-2008  10:03   configs/italyfp2.bots
    105   10-09-2008  09:42   configs/italyfp2.cfg

          10-09-2009          README-_italyfp2_rev0.90.txt

  45800   28-09-2008  01:32   maps/italyfp2.script

    n/a                       scripts/italyfp2_3.campaign
    n/a                       scripts/italyfp2_9_test.campaign


CHANGES:
	0.90  - Beta release for fp2 by TomTom September 10, 2009
	      - Various tweaks include these that I remember..., 
		increased botsight so the mg nest between the Axis primary and CP spawns is fired upon
		Added more routes including routes at initial axis spawn. New alt-roams and secondary routes
		Allied engrs leving the market should use the shaded right hand path more to navigate to dyno the barrier
		A few more navigation nodes and connections including a few to improve Jeep movement
	0.03  - First Playable WIP  of fp2 by TomTom September 28, 2008
		taken from fp1 0.02
	      - changed from fake construct to reuse market gate as script to aiscript trigger
	      - found problem in second gold crate stolen trigger voiceovers 
		requiring me to move my scripting to before the "wait 1152"
	      - some new camps near the intersection because allies still lack focus here
	      - added code to support ramp dyno prior to jeep being in place
	      - various other actions, smoke, mineplant, satchel wall, build ladder, dyno wall
	      - nodes along some roofs now accessible
	      - new routes and alt roams to use new CP bridge ladder and at goldcrates
	      - lots of node and radii tweaks and whatever else I forget 
		(I just don't have time to do as much testing as I would like)

        =======
	0.02  - Playable WIP of fp1 by TomTom September 12, 2008
	      - Noticed some flakey operation regarding the fake explosive 
		so I reworked the scripts to use a helper entity
	      - minor other changes including moving the barrier dynos

	0.01  - Playable WIP  of fp1 by TomTom September 11, 2008
	      - Fixed ent number shift on barrier
	      - Fixed premature gold captured and  goal tracker interaction bug
	      - Various new actions and action tweaks
	      - lots of radii tweaks
	0.00  - Initial Test/WIP snapshot  of fp1 by TomTom September 10, 2008
	      - Fairly sequential stategy currently.  
	      - focus on ramp and barrier could be better
	      - radii tweaking still to be reviewed 
	      - Map known to be very tight and difficult for allies (I could make it impossible at the tower)
	      - 


KNOWN BUGS:
         (Tested on FritzBot rev. 0.70c final beta w keywordfix beta (optional))
         (1) mapper reports issues on plane and bomb animation (more damage would be nice too)
	 (2) Seen some back and forth axis engrs around the crate at the barrier (119<>120?)


TO DO:  Stage 2
	(1) Define a defence strategy and implement
	(2) Add camps all types, smoke actions, And add routes for axis
	(3) Balance 
        (4) MORE TESTING, can allies win unaided?
	(5) Can the bots get from the log pile to window near gate? No don't bother.
	(6) Increase allied focus on jeep, reduce CP focus, and reduce the group 7 roams
	(7) Route Testing

Copyrights:
NOTE THIS WAYPOINTING IS IN PART DEPENDANT UPON THE WORK OF THE ORIGINAL
MAPPER IndyJones et al.
Accordingly this work and any work derived from these files must include and 
respect the original copyright(s). (where applicable)

All copyrights and trademarks are the respective property of their owners.
Original Map and script file by IndyJones


======================================================================

Map Title                : Streets of Italy
Map Version              : fp2
Author                   : IndyJones
E-mail                   : Henry.Walton.Jr.Jones@gmail.com

======================================================================
See:
http://www.splashdamage.com/forums/showthread.php?t=17139