FILENAME: 
             Fritz3_1.00.pk3 -or- Fritz_intel_center_b2_beta1.10.2.pk3 //your pk3 filename in the fritzbot directory
REVISION:    
             1.10.2 //beta branch
RELEASE DATE: 
             Oct 9, 2009 (beta)
AUTHOR:      
             Enigma1 (with some cleanup by TomTom)
DESCRIPTION: 
             For FritzBot Mod (0.7) Play in RTCW Enemy Territory 2.60.  
             Bot AI and navs for the map intel_center_b2.  

             This is the ongoing wip for the intel_center_b2 project for consideration for release. 
MAP LINKS:
	     Mappers site:
	     ?
             Other sites:
	     http://returntocastlewolfenstein.filefront.com/file/Intelligence_Center;39675
	     http://www.seashadow.it/listing/etmain/intel_center_b2.pk3	
	     http://www.enemyterritory-stuff.net/maps/intel_center_b2.rar

USAGE:       
             Find the map on the web and place the mapfile intel_center_b2.pk3 into 
             the directory \etmain.  Place this file Fritz3_1.00.pk3 (or Fritz_intel_center_b2_beta1.10.2.pk3) 
	     into the directory created by FrizBot (\FritzBot) overwriting any older versions.

             Select from the Start menu the map intel_center [or the campaign intel_center_b2_3...]
                  -- OR --
             Open the console (`) and type  
                  \map intel_center
                  -- OR --
             Create a short cut like (adjust path as required)
                 "C:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +set fs_game fritzbot +sv_pure 0 +g_gametype 2 +map intel_center 
                  -- OR --
                "C:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +set fs_game fritzbot +sv_pure 0 +g_gametype 4 +campaign intel_center_b2_3

             
CONTENTS:                         
 Length      Date     Time    Name
 ------      ----     ----    ----
   2150   12-09-2009  06:30   bots/SCRIPTS/intel_center.aiscript
  28007   08-10-2008  20:59   bots/MAPS/intel_center.nav

    454   24-03-2006  12:52   configs/intel_center.bots
    102   12-09-2009  06:12   configs/intel_center.cfg

          09-10-2009          README-_intel_center_b2_rev1.10.2.txt

  58827   09-10-2009  21:55   maps/intel_center.script

    N/A                       scripts/intel_center_b2_3.campaign
    N/A                       scripts/intel_center_b2_9_test.campaign


CHANGES:
	 1.10.2 branch beta release  - by TomTom Oct 9, 2009 (from Enigma1's waypoint)
	      - added a couple of mine hunt hints overlooking the area nearing the initial axis spawn.
	      - Added print waypoint rev to console in map script
	      - tweaked the H&A jump down

	 0.10.1 branch beta-release  - by TomTom Sept 12, 2009 (from Enigma1's waypoint)
	      - Cleanup and tweaks; some node radii and most camp action radii tweaked
	      - A few faster jump-down paths and one re-directed to bouce off H&A then 
		sidewall to reduce damage
	      - Bots should now bounce off the H&A in the room accessed by the ladder 
		near the mg nest	
	      - Added nodes for the H&A room near the Axis initial spawn (not used yet)
	      - Changed narrow doorways to 3 node format from 2 node format 
		for less chance of bot slowdowns
	      - moved nodes closer to tank path so allied bots will brush up close enough 
		to shift it while passing
	      - Reduced botsight from 5000 to 4000 since most long vistas (streets) are under 5000 
		and damage falloff starts at 2600
	      - Corrected position of route 2 to cover initial Allied spawns. 
	      - Added nodes for third spawn room (other side of road) 
	      - Assigned 2 more camp actions (39, 53) to route 2 so some bots will take the
		backway to get to the 2nd corner bombed out red brick building
	      - Assigned all event actions and group 0 aim actions to action_goal 0
	      - Added alternate event actions for the func_explosives already in the map 
		(Just for test/debug)
	      - Balance looks good.  15:8 Allies:Axis if Axis is given a mostly useless 
		flamethrower bot and the reverse case with the allies having that useless 
		bot 2:4 Allies:Axis.

         0.10 Initial WIP snapshot - by Enigma1  April 20, 2008   
         

KNOWN BUGS:
         (Tested on FritzBot rev. 0.70c Final beta)
         (1) Enigma1 reported some flaky-ness in event_explodes of pre-existing func_explosive 
	     map entities (thus the use of fake scripted ones for the barrier, door and wall.
	     SO FIXED by workaround AFAIK.
	 (2)

TO DO:  Stage 2
        (1) Step test the nodes on the tank path to verify there are no problem spots 
	    for the engineers to repair the tank.  
        (2) Add Allied defensive Camps and special actions as desired (on-going)
        (3) Add Axis defensive camps and special actions (on-going)
        (4) Balance testing 
	(5) Route testing and more routes
	(6) Improve tank focus (Nedd3h's suggestion)


Copyrights:
NOTE THIS WAYPOINTING IS IN PART DEPENDANT UPON THE WORK OF THE ORIGINAL
MAPPER zig-zag.
Accordingly this work and any work derived from these files must include and 
respect the original copyright(s). (where applicable)

All copyrights and trademarks are the respective property of their owners.
Original Map and script file by zig-zag

====================================================
Date:    March 26, 2005
File:    intel_center_b2.pk3
Mapname: Intel Center Beta2
Author:  zig-zag
Email:   painelements@myway.com 
====================================================