FILENAME: 
             Fritz3_1.00.pk3 //your pk3 filename in the fritzbot directory
REVISION:    
             1.11 //beta release
RELEASE DATE: 
             October 4, 2009
AUTHOR:      
             Crapshoot (and 420 Blunt,TomTom)
DESCRIPTION: 
             For FritzBot Mod (0.7) Play in RTCW Enemy Territory 2.60.  
             Bot AI and navs for the map goldrush_eu.

	     TomTom: Waypoint to port Crapshoot's goldrush waypoint to Goldrush_eu (new-textures 
		by Berzerkr) while providing some chamges in balance and coverage.  
		Initial 1.00 port (just renames) done by 420Blunt.  
		Additional testing and changes by TomTom.  Version of original 
		goldrush waypoints are from the final patch Oct 2006.




	     
MAP LINKS:   
	     Mappers Site:
		http://wolfmap.gameprophets.com/european-style    (file: goldrush_eu_b2.zip)
 
	     


USAGE:       
             Find the map on the web and place the mapfile goldrush_eu_b2.pk3 into 
             the directory \etmain.  Place this file Fritz3_1.00.pk3 into the 
             directory created by FrizBot (\FritzBot) overwriting any older versions.

             Select from the Start menu the map goldrush_eu [or the campaign goldrush_eu_3...]
                  -- OR --
             Open the console (`) and type  
                  \map goldrush_eu
                  -- OR --
             Create a short cut like (adjust path as required)
                 "C:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +set fs_game fritzbot +sv_pure 0 +g_gametype 2 +map goldrush_eu 
                  -- OR --
                "C:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +set fs_game fritzbot +sv_pure 0 +g_gametype 4 +campaign goldrush_eu_3

             
CONTENTS:                         
 Length      Date     Time    Name
 ------      ----     ----    ----
   9584   04-10-2009  00:08   bots/scripts/goldrush_eu.aiscript
  29661   27-08-2009  17:03   bots/maps/goldrush_eu.nav

    452   20-05-2006  19:47   configs/goldrush_eu.bots
     93   27-08-2009  17:09   configs/goldrush_eu.cfg

          04-10-2009          README-_goldrush_eu_rev1.11.txt

  88927   04-10-2009  00:21   maps/goldrush_eu.script

    n/a                       scripts/goldrush_eu_3.campaign
    n/a                       scripts/goldrush_eu_9_test.campaign


CHANGES:
	1.11  - Beta release by TomTom October 4, 2009
	      - Added print rev in map script
	      - minor bug fix: fake dynos deactivated properly if tank barriers blown.
	1.10  - Beta by TomTom August 27, 2009
	      - new nodes and connections for little used areas and some collector nodes
	      - new nodes to breakup massing on initial nodes at allies initial spawn
	      - tweaks and collector nodes added at pillars of axis initial spawn room
	      - tweaks to ladder nodes of ladder room near bridge
	      - changes for jump down from balconey near 1st truck barrier

	      - lots of node tweaks to reduce occurances of bot backtracks due to overshoots.
	      - connection changes to move bots out from behind the tank when stopped by 1st barrier
	      - new nodes and aiscript changes to get bots around the 2 truck barriers 
		with less barbwire damage.

	      - alt-roams at the health and ammo cabinets for a more human behavior, 
		and so axis human can't camp unmolested near 1st truck barrier H&A


	      - a second construct-plant location for the 2 tank barriers
	      - a special fake dynamite plant on top of the new construct-plants at the tank barrier 
		as workaround for bug first documented by enigma1 where a last second defuse does not
		wm_announce or update the bot AI. (see action groups 30, 31)

	      - Earlier enables of 2 truck barrier constructs.  First barrier now uses minor-major 
		priority shift technique.  this also draws out the axis from a strict defense 
		of the bank giving allies a slim chance to go in and get the gold.

	      - axis respawntimes tweaked to weaken their defense of the 2nd tank barrier and improve
		their attacks on the escaping truck.  Some changes in actions in vicinity of 2nd 
		tank barrier to slightly weaken axis slightly strengthen allies.

	      - Alt-roam 64 (backway to 1st truck barrier) disabled when allies should focus on 
		moving tank to second barrier.

	      - Added more speciality camps (mobile mg42, panzer), 3 general camps, a roam, 
		more smoke actions, 2 minehunt hints, an air can hint, more routes, 2 alt-roams,
		Changes to existing actions; class restrictions to just a few camps, aim actions 
		sharing a couple of actions, expanded some aims and alt-roams to both teams.

	      - balance testing cvars added to script file.

	      - Various other tweaks after reviewing bot behavior.
	      -	Map is extremely hard to do Bot-bot balancing and when humans are added they can 
		take advantage of things the bots can't, so I have had to content myself with 
		making sure the Allied bots can get into the bank as the balance target.  Allies 
		can win fast games but slower games are practically pwned by Axis.
	 
	1.00  - Initial Port of Crapshoots goldrush waypoints by 420Blunt, 2009

KNOWN BUGS:
         (Tested on FritzBot rev. 0.70c (0.70b final beta with keyword fix beta added)
         (1) 

	 

TO DO:  Stage 2
	(1) Add Bani's pillar clips in bank, check truck clip
	(2) Improve initial Axis defence of tank depot somehow
	(3) Balance testing - 	Map is extremely hard to do Bot-bot balancing 
	    so move balance test cvar to various milestones are retest (Bank, gold captured...)
	(4) 

Copyrights:
NOTE THIS WAYPOINTING IS IN PART DEPENDANT UPON THE WORK OF THE ORIGINAL
MAPPER i.e. Splash Damage and Berzerkr (GER) (for new textures).
Accordingly this work and any work derived from these files must include and 
respect the original copyright(s). (where applicable)

All copyrights and trademarks are the respective property of their owners.
Original Map and script file by Splash Damage

See www.splashdamage.com for their terms of use.
-----------------
Berzerkr's readme.txt:
All credits go to:
SplashDamage (www.splashdamage.com)
European Sytle Project (http://wolfmap.gameprophets.com/european-style)

------------------
textures copyrights;
Credits:

A lot of people was involved. To list everyone in the readme would be to much.
Take a look at http://wolfmap.gameprophets.com/european-style/credits.html for a list of all people.




Copyright  2006

This modification may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS MODIFICATION TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.