FILENAME: 
             Fritz3_1.00.pk3 -or- Fritz_Warehouse_Beta0.82.pk3 //your pk3 filename in the fritzbot directory
REVISION:    
             0.82 beta
RELEASE DATE: 
             Beta release (phase 1) Oct 9, 2009
AUTHOR:      
             TomTom
DESCRIPTION: 
             For FritzBot Mod (0.7) Play in RTCW Enemy Territory 2.60.  
             Bot AI and navs for the map warehouse.

	     Waypoint to test out final version of the warehouse map by zig-zag

	     
MAP LINKS:   
	     Mappers Site:
		?

		http://returntocastlewolfenstein.filefront.com/file/;32397
 		http://www.seashadow.it/listing/etmain/warehouse.pk3
	     


USAGE:       
             Find the map on the web and place the mapfile warehouse.pk3 into 
             the directory \etmain.  Place this file Fritz3_1.00.pk3 (or Fritz_Warehouse_Beta0.82.pk3) into the 
             directory created by FrizBot (\FritzBot) overwriting any older versions.

             Select from the Start menu the map warehouse [or the campaign warehouse_3...]
                  -- OR --
             Open the console (`) and type  
                  \map warehouse
                  -- OR --
             Create a short cut like (adjust path as required)
                 "C:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +set fs_game fritzbot +sv_pure 0 +g_gametype 2 +map warehouse 
                  -- OR --
                "C:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +set fs_game fritzbot +sv_pure 0 +g_gametype 4 +campaign warehouse_3

             
CONTENTS:                         
 Length      Date     Time    Name
 ------      ----     ----    ----
   3719   11-08-2009  02:02   bots/scripts/warehouse.aiscript
  22169   11-08-2009  10:10   bots/maps/warehouse.nav

    937   11-08-2008  10:02   configs/warehouse.bots
    106   13-06-2008  03:40   configs/warehouse.cfg

          09-10-2009          README-_warehouse_rev0.82.txt

  27104   09-10-2009  19:30   maps/warehouse.script

    n/a                       scripts/warehouse_3.campaign
    n/a                       scripts/warehouse_9_test.campaign


CHANGES:
	0.82  - Beta by TomTom October 9, 2009
	      - Bumped up the revision number
	      - Added print waypoint rev to console in map script
	0.02  - Playable WIP by TomTom August 11, 2009
	      - re-origined  fake func_constructibles to outside the map beyond initial Allies spawn.
		This because previous waypoint 0.01 had the operation of lever controlled door and 
		platform eating the dynamite planted at the bomb.
	      - Changed some axis camps to defend camps especially near the bomb
	      - Added a panzer camp near the barbed barrier jic barrier survives.
	      - Made a number of down paths faster (ladders, 2nd axis spawn...)
	      - Added 3 smoke actions near the bomb and a down path near the lever controlled door.
	      - made the constructible mg nest in the wall goal 0 so bots may build it in fiest 90 seconds.
	      - added collector nodes beside the boxcar ladders for bots stuck on the sides.
	      - added a shorter path over the trains and roof to the flag spawn window
	      - various node radii tweaks and connections added
	      - route added at one boxcar ladder with large radii to limit how many bots 
		will take the exposed train roof path. Extra nodes added to path too.
	      - Bot sight distance increaced by 20% for a harder initial game
	      - Random bot now enabled in bots file
	      - Shortened debug prints to console
	      - Balance favors Allies 3:1 over Axis in 10vs10 bot teams

	0.01  - Initial Playable WIP snapshot by TomTom January 3, 2009
	      - balance so-so currently. 
	      - some Allied routes added, axis routes still to do
	      - some bot ladder tesing still to do
	      - Nodes placed and most actions added, but strategy review needed.
	      - script file changed to add bot support levers for door, hatch and lift.  
	      - Also script changes added for 2 new mg42 nests.
	 


KNOWN BUGS:
         (Tested on FritzBot rev. 0.70c final beta with keyword fix beta added (patch is optional))
         (1) Bots may get trapped on train boxcar ladders and under train boxcars (some collector nodes added as fixes)
	 (2) Allied cvop bots in uniform can't be induced to enter lift lever room without risking zombies. so unsupported

TO DO:  Stage 2
	(1) Define a strategy and implement
	(2) Add more routes and route testing
	(3) Balance testing and improve balance (currently 3:1 or so)
	(4) Tighten up roaming
	(5) Better use / satchel of mg42 construction inside building passage

Copyrights:
NOTE THIS WAYPOINTING IS IN PART DEPENDANT UPON THE WORK OF THE ORIGINAL
MAPPER zig-zag.
Accordingly this work and any work derived from these files must include and 
respect the original copyright(s). (where applicable)

All copyrights and trademarks are the respective property of their owners.
Original Map and script file by zig-zag

===================================================
Date:    November 5 2004
File:    warehouse.pk3
Mapname: warehouse
Author:  zig-zag
Email:   painelements@myway.com 
===================================================

====================================================

Distribution / Copyright / Permissions: 

Copyright (c) 2004 zig-zag
All rights reserved.


This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. THIS LEVEL MAY BE DISTRIBUTED ON CD-ROM 
WITHOUT PRIOR WRITTEN PERMISSION.

=====================================================