1. Added dynamic text for the About dialog. Includes Info, Todo's, and Changes.

2. AIScript's are now validated when opening, validation messages are cleared when creating a new script.

3. Updated the Version displayed in the About dialog to be dynamic.

4. Validation errors in the AIScript editor are now underlined with a red squiggly line. Hovering over this line will show the validation message.

5. Hitting ctrl-space in the editor will now show a completion window. If you are at the beginning of a line, all keywords will appear in the list. Selecting a keyword and hitting 'Enter' will insert that keyword. If you are at a parameter that has a predefined list of values, those values will be selectable.

6. Hitting ctrl-i in the editor will now show an insight window. This will provide information on the parameter you are filling in (or need to fill in) when you are editing after a keyword. 

7. Node and Action views no longer allow for new rows to be added.

8. Action link validation had a bug when the linked to action was not in the navigation. This has been fixed.

9. Action Active now shows up in the Action grid for editing.

10. Added a BSP reader under a new menu-item 'Utility'. This lets you view entities that are defined in the map file. It currently doesn't list misc_mg42 entities. See TODO's.

11. Added a .bots file helper under 'Utility.' It allows you to drag and drop built in bots for the creation of a .bots file.

12. UI Updated. Color scheme for Waypoint grids, moved Nav comparison to 'Utility', and moved Nodes and Actions to be in the same control under a new 'Waypoints' menu item (removed Nodes and Actions menu items).

13. Routes are now implemented. Reading, editing, validation, script writing, and route comparison between navs have all been completed. These show up under the 'Waypoints' menu item.

14. The ability to write directly to a navigation file has been added and Config Writing has been removed (well, hidden).

15. Validation of 'Mine Hunt' actions linking to 'Aim' actions has been added.

16. Added explicit Refresh for UI components when viewing. Hopefully to eliminate some display issues.

17. Added Print / Print Preview support for Nodes, Actions, Routes, and AIScripts.

18. Narrowed down the Actions list so that it will display fulling on a 1280 x 1024 screen

19. The last directory that a navigation or aiscript was loaded from is now remembered between application executions.

20. Wait command keyword support added

21. map_has_vehicle updated to allow for 0 = no vehicle, 1 = tank, 2 = train values in validation / documentation.

22. AIScript view will now load navigation data in a separate thread (hopefully helping with a lockup issue that was reported)

23. Removed the Action and Node view from the AIScript editing. This information is viewable in the waypoints section and can be printed.

24. Fixed a bug with defining Node connections. If you defined a connection 4 without having a connection 3 defined, connection 4 was lost and the number of connections defined in the navigation was off.

25. ACTION_EVENT_EXPIRE, ACTION_EVENT_EXPLODE, and ACTION_PLANT_CONSTRUCTION_MAJOR added

26. vehicle_entity_number and vehicle_team_owner validation added with validation

27. AND / OR support added with validation

28. if_allied_cp_built_true / false and if_axis_cp_built_true / false support added