// vim: set ft=cpp :

// Move in!
//     http://www.moveinmod.net
//
// Game directory: movein
// Win32 DLL name: hl.dll
// Linux DSO name: hl_i386.so

// Version 1.0
//
// From: Taylor Z <zimmert at shaw dot ca>
// Date: Sun, 29 Jan 2006 18:01:17 -0800
//
active_bomb
ammo_556
calc_position
calc_ratio
calc_subvelocity
calc_velocity_path
calc_velocity_polar
env_beamtrail
env_customize
env_decal
env_dlight
env_elight
env_flag
env_footsteps
env_model
env_quakefx
env_rain
env_shockwave
env_warpball
func_elevator
func_physics
func_tank_turret
info_alarm
info_alias
info_curtain
info_elev_floor
info_group
info_hostage_safezone
info_movewith
info_physics
inout_register
item_document
locus_alias
locus_beam
locus_variable
mi_capture_zone
mi_fail_objective
mi_func_fog
mi_grass
mi_model
mi_model_names
mi_model_static
mi_obj_icon
mi_obj_switch
mi_objective_attack
mi_objective_bomb
mi_objective_defend
mi_objective_destruct
mi_objective_extraction
mi_objective_hosrescue
mi_objective_hostage
mi_objective_observation
mi_objective_other
mi_objective_repair
mi_objective_team1
mi_objective_team2
mi_respawn
mi_set_objective
mi_set_respawn
mi_set_timer
mi_spawn_zone
mi_team_damage
mi_team_names
mi_team_push
mi_team_skins
mi_timer
mi_trigger_weather
mi_weather
monster_camera
monster_demo
monster_hostage
monster_hostage_dead
monsterpoint
monsterpoint_backup
motion_manager
motion_thread
multi_alias
multi_watcher
scripted_tanksequence
spawn_base_team1
spawn_base_team2
spawn_observer
spawn_player_custom
spawn_player_team1
spawn_player_team2
trigger_bounce
trigger_changealias
trigger_changevalue
trigger_command
trigger_flagcheck
trigger_inout
trigger_motion
trigger_once_round
trigger_onsight
trigger_random_group
trigger_rottest
trigger_setflag
trigger_startpatrol
trip_beam
vehicle_thing
watcher
watcher_count
weapon_1445lda
weapon_ak74
weapon_ammo
weapon_bomb
weapon_camera
weapon_deagle
weapon_demo
weapon_enfield
weapon_g36c
weapon_galil
weapon_knife
weapon_lr300
weapon_m61frag
weapon_mossberg
weapon_mp5a4
weapon_mp5sd
weapon_psg
weapon_smoke
weapon_usp
wheel_ent
