Copy all files into your folder ./bobot, that's all. (Bobot patch 04.06a Without bobot.pk3 and Need bobot 04.06 installation) 

Note : Into the zip file there is a folder nodes. Winzip dont see the folder, just files. open with an other extractor. (7zip-manager by example) 

Modifications : 
1) adjust bots'vision for bigger snipers maps. 
2) difficulty according to the skill of each bot. Look at the file addbobot.cfg for example (in the zip file) 
3) 4 new maps : sniper, sniper_lake_b2, uje_mine_sniper, ammo_bunker2_b1. 


Modification for bobot 04.06. Bugs fixed.
Until now, the maximum distance to which a bot saw its enemies was 4000 (map unit, 1000 being about equal to 2 jets of flamethrower), but in sniper war and in very large maps like sniper or sniper_lake or ae_sniper_challence, the size of the map is bigger than 4000, therefore the bot do not see its ennemies and do not fight. I thus modified the vision of the bot when I realized problem of large maps. 

In sniper war: the vision of the bot is unlimited, he sees its enemies very very far. Now the play is more difficult and better of course. 

else If you are not in sniper war, the vision of the bots will be function of his skill. 

For example a bot with a skill 2 will have a vision of (1000 * skill of the bot), therefore 2000. 
Bot's vision : 
skill 0 : 1000 
skill 1 : 1000 
skill 2 : 2000 
skill 3 : 3000 
skill 4 : 4000 
skill 5 : 5000 

Also, I modified the difficulty according to the skill of each bot, their behavior in fights will be different. 

Skill < 3 : Bots do not prone and duck in fights. Less precise shootings. 
Skill >=3 : Bots prone and duck in fights. Very precise shootings 

What you can do with the skill the bots : 
1) In a map like Baserace (one does not see very far), you can put the skill of all bots to 1, the bots will not see you because their vision will be 1000. 

2) You can favour a team compared to another. Axis bots skill 1 or 2 and Allied bots skill 3,4 or 5 or conversely. 

3) You can adjust each team, since the vision and the behavior of the bot are function of his skill. 

Example : 
addbot axis engineer 3 kar98 // bot vision 3000, bot prone and duck in fights. Very precise shootings 
addbot axis engineer 3 stg44 // bot vision 3000, bot prone and duck in fights. Very precise shootings 
addbot axis medic 1 stg44 // bot vision 1000, bot dont prone and duck in fights. Less precise shootings. 
addbot axis covertops 4 mp34 // bot vision 4000, bot prone and duck in fights. Very precise shootings 
addbot axis fieldops 2 MP40 // bot vision 2000, bot dont prone and duck in fights. Less precise shootings. 
addbot axis covertops 1 k43 // bot vision 1000, bot dont prone and duck in fights. Less precise shootings. 
addbot axis soldier 1 PANZERFAUST // bot vision 1000, bot dont prone and duck in fights. Less precise shootings. 
addbot axis soldier 2 venom // bot vision 2000, bot dont prone and duck in fights. Less precise shootings. 
addbot axis soldier 3 FLAMETHROWER // bot vision 3000, bot prone and duck in fights. Very precise shootings 
addbot allies [7^4C^7i^1e^7]Chaudard engineer 3 carbine // bot vision 3000, bot prone and duck in fights. Very precise shootings 
addbot allies engineer 1 bar // bot vision 1000, bot dont prone and duck in fights. Less precise shootings. 
addbot allies medic 1 bar // bot vision 1000, bot dont prone and duck in fights. Less precise shootings. 
addbot allies covertops 5 sten // bot vision 5000, bot prone and duck in fights. Very precise shootings 
addbot allies fieldops 3 shotgun // bot vision 3000, bot prone and duck in fights. Very precise shootings 
addbot allies covertops 2 garand // bot vision 2000, bot dont prone and duck in fights. Less precise shootings. 
addbot allies [7^4C^7i^1e^7]Pithiviers soldier 2 bazooka // bot vision 2000, bot dont prone and duck in fights. Less precise shootings. 
addbot allies [7^4C^7i^1e^7]Tassin soldier 1 venom // bot vision 1000, bot dont prone and duck in fights. Less precise shootings. 
addbot allies soldier 3 FLAMETHROWER // bot vision 3000, bot prone and duck in fights 