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AIMod-Mini-ET Readme. (AIMod-Mini beta 0.7) 
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AIMod is a mod for Return to Castle Wolfenstein - Enemy Territory designed to add complete bot support for players to practice and for administrators to make sure there is always something to do on their server. 

Currently the bot support is well on the way to completion. Engineers are fully functional, Field Ops will give ammo, Medics will revive and heal players, and snipers will snipe. Covert Ops will also use satchel charges.

Please don't expect too much documentation as yet as this mod is still in very early beta test stages. 

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Support: 
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Support has been done for ALL THE ORIGINAL MAPS plus the following maps so far... 

et_beach
et_depot
et_ice
et_village
marketgarden_et
mp_beach
stalingrad

... many more will be completed soon! 

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CVARS: 
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BOTS:
bot_minplayers - The total number of players+bots to keep on the server. eg: set to 16 and there will always be 16 players/bots.
bot_cpu_use - % of full CPU thinking bots are allowed to use... NOTE: Lowering this can also lower the bot's reaction times.
bot_skill - Set skill level of bots. (Valid settings: -1, 0, 1, 2, 3, 4 & 5) (-1 is random selection).
bot_node_edit - Enable bot node editing/creation.
bot_auto_waypoint - Easy waypointing of maps. Set this to 1, then just run around the map as a player would.
bot_thinktime - Time between each bot think.

NPCS:
npc_minplayers - The total number of NPCs to spawn at any one time. (like bot_minplayers, but for NPCs).
npc_simplenav - Set to 1 to decrease NPC CPU usage.

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Waypoint Creation: 
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/addnode - Add a node at current position.
/movenode # - Move node # to current position.
/raisenode # - Raise node # to force bots to jump.
/deletenode - Delete the last added node.
/savenodes - Save nodes list to file.


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Changes: 
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Beta 0.7 
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* Bot code totally re-written from scratch in the new ET 2.60 SDK.
* Bot CPU usage is now adjustable in the ingame AI Options menu.
* NPC Support added (bots that do not use up a player slot). -- NOTE: Work in progress.
* Bot waypoint files now have a different format. Old node files are no longer compatable.
* New single player and Cooperative gametypes against NPCs.
* Linux is now supported.
* Weapon Aiming is now supported. You can bind a key in controls. (default is middle mouse button)
* Many other misc additions.

Beta 0.6 
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* Extra stability. 
* Code rewritten from Price of Peace updates. 
* Easy bot waypoint creation/editing for maps. 
* Bots made smarter again. 
* New bot name external files. (seperated for Allies and Axis, Firstname and Lastname) 
* Many new maps supported. 

Beta 0.5 
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* Bots smarter in general. 
* Uses much less CPU then beta 0.4 
* Many new maps supported. 

Beta 0.4 
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* Bots now reply to some voice chats. 
* Medic and FieldOps bots should find target for heal/medkit better. 
* Bots smarter in general. 
* Uses much less CPU then beta 0.3 
* Many new maps supported. 
* AI options are now availible in menus (including node editing). 

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Installation: 
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1. Simply extract this zip file into your "C:\Program Files\Wolfenstein - Enemy Territory" directory. 
2. Create a new shortcut to your et.exe file (in "C:\Program Files\Wolfenstein - Enemy Territory" directory) on your desktop. 
2. Modify the properties for the shortcut (right click the icon, then choose properties). 
3. Go to the Target: field and add +set fs_game aimod to the end of the field. 
Eg: "C:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +set fs_game aimod 

Any your ready to go! 

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Extra Notes: 
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If anyone wants to contact me about this mod, you can contact me by my email below. Maybe you are a mod maker, or a map maker yourself and would like to team up? I am also unemployed, so I would be honored by anyone that could offer a small donation toward my time.... 

Anyway, enjoy the mod! 

AIMod: (C)2004 - Unique1 (unique1@ozforces.com.au) 
