autoexec :

- No binds, add your own binds.
- Config is set to 1920x1080, you can change it with "r_customwidth" and "r_customheight"
- Set your GPU model in "r_lastValidRenderer" or some graphics settings will be ignored, type r_lastValidRenderer in the console to get the correct value.
- If you want brighter models and darker map, lower "r_mapoverbrightbits" to "2" and rise r_gamma.

Some basic script :

class :
bind F4 "class e 1; say_team ^7ENG^3SMG" // eng smg
bind F5 "class f 1; say_team ^7F^3OPS" // field ops
bind F6 "class m; say_team ^7M^3EDIC" // medic
bind F7 "class c 1; say_team ^7COV^3STEN" // covert ops sten
bind F8 "class c 3; say_team ^7COV^3K43" // covert ops K43/sniper
bind F9 "class s 4;say_team ^7SLD^3PANZER" // soldier panzer
bind F10 "class s 2;say_team ^7SLD^3MG42" // soldier MG42
bind F11 "class e 2;say_team ^7ENG^3RIFLE" // eng rifle

Spawn points :
bind KP_INS "setspawnpt 0; say_team ^3SPAWN 0"
bind KP_END "setspawnpt 1; say_team ^3SPAWN 1"
bind KP_DOWNARROW "setspawnpt 2;say_team ^3SPAWN 2"
bind KP_PGDN "setspawnpt 3;say_team ^3SPAWN 3"
bind KP_LEFTARROW "setspawnpt 4; say_team ^3SPAWN 4"
bind KP_5 "setspawnpt 5; say_team ^3SPAWN 5"

Selfkill :

bind x "kill ; forcetapout"

Spawn timer :
bind KP_PGUP ""opentimerinput"" //open input dialog
bind n "resettimer" // reset timer

Artillery/FFE : 
bind x "+zoom; +attack; -attack; -zoom"

Sprint shooting :
bind mouse1 "+vstr shooton shootoff"
set shooton "+attack; +sprint"
set shootoff "-attack; -sprint"

Toggle icon above fireteam members' head : 
set showteam		"selectbuddy -2; set nextteamtoggle vstr hideteam"
set hideteam		"selectbuddy -1; set nextteamtoggle vstr showteam"
set nextteamtoggle	"vstr showteam"
bind o			"vstr nextteamtoggle"

Stats and topshots :
set statistics1	"+topshots;+stats"
set statistics2	"-stats;-topshots"
bind ALT "+vstr statistics1 statistics2"