-- - -- - -- -- - - -- ---- - -- - -  - - -- -- -- ->>> planetquake.com/2thecore <<<- - - -- -  -  - -- - - - - - - - ---- -- - --- ---- - - -- - --- -- -  - -   -

all textures by me, except a few modified id software, q3a textures.
use my textures anyway you want.
just mention my name somewhere and please, send me an email with a link 
to your project so i can see what you did with my stuff
;)
enjoy!

Copyright (c) 2003 kris [Idolator] hagedoorn, idolator@planetquake.com All rights reserved.
Quake III Arena is a registered trademark of id Software, Inc.

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copy the folders named [q32thecore_txtset1_whatever] in your [textures] folder.
copy the shaderfiles named [q32thecore_txtset1_whatever.shader] in your [scripts] folder.

locate the [shaderlist.txt] file in your scripts folder open it up and add the lines:

	q32thecore_txtset1_wall
	q32thecore_txtset1_light
	q32thecore_txtset1_sfx
	q32thecore_txtset1_teleporter
	q32thecore_txtset1_trim
	q32thecore_txtset1_floor
	q32thecore_txtset1_sky

you should be able to see a [q32thecore] entry in your [textures] menu when you start up your gtkradiant.
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copy the [teleporter.map] to your [maps] folder.
you can use it as a prefab for your teleporters.

in your [q32thecore] directory should be an entry called [q32thecore_txtset1_teleporter] when you click on them you
see some strange looking textures.. these are the ones used for the teleporter.