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zp_m1_tiger2 Operating Handbook
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Description
Notes
Installation
Tags
Animations
Components

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Description
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Panzerkampfwagen VI (Tiger II) w. Henschel turret a.k.a King Tiger  
Heavy german battle tank introduced late in the war.  
timeline: 44-45

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Notes
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Models labeled (optional) are either alternate variants/configuration of the model or the same model with a different origin. This is to assist in simple static model placement or for easier brush scripting. 
brush script fyi: avg 360 turn for tiger turret approx 1 min irl at lowest rpm for long range engagement (tiger2 designed for). 360 deg/19 sec/2,000 rpm

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Installation:
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zp_m1_tiger2.pk3: (wolfenstein or et) main folder/ add zp_m1_tiger2 to shaderlist.txt

alternate:

zp_m1_tiger2 folder: (wolfenstein or et) mapobjects folder
zp_m1_tiger2 .shader: scripts folder
add zp_m1_tiger2 to shaderlist.txt

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Tags (forest)
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mg: attachtotag zp_m1_chs_forest tag_zp_m1_chmg
turret: attachtotag zp_m1_chs_forest tag_zp_m1_tur_forest
cannon: attachtotag zp_m1_tur_forest tag_zp_m1_cn_forest
wheels port: attachtotag zp_m1_chs_forest tag_zp_m1_whll
wheels star: attachtotag zp_m1_chs_forest tag_zp_m1_whlr
tracks port: attachtotag zp_m1_chs_forest tag_zp_m1_trkl
tracks star: attachtotag zp_m1_chs_forest tag_zp_m1_trkr
shadow: attachtotag zp_m1_chs_forest tag_zp_m1_shdw

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zp_m1_tiger2 animations
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[zpm1chmg chassis mg]
nil

[zpm1cn cannon]
recoil: frames 1 20

[zpm1cn2 cannon 2]
recoil: frames 1 20

[zpm1tur turret]
open hatch: frames 1 22
close hatch: frames 23 44  

[zpm1tur2 turret 2]
open hatch: frames 1 22
close hatch: frames 23 44 

[zmp1chs(x) chassis]
nil

[zpm1whll wheels portside] 
forward slow: frames 1 37 
reverse slow: frames 38 72
forward fast: frames 73 90 
reverse fast: frames 91 108 

[zpm1whlr wheels starboardside]
forward slow: frames 1 37
reverse slow: frames 38 72
forward fast: frames 73 90
reverse fast: frames 91 108 

[zpmltrk1 tracks portside]
forward slow: frames 1 37
reverse slow: frames 38 73
forward fast: frames 74 91
reverse fast: frames 92 108

[zpmltrkr tracks starboardside]
forward slow: frames 1 37
reverse slow: frames 38 73
forward fast: frames 74 91
reverse fast: frames 92 108

[zpm1shdw shadow]
nil

[zpm1dest destroyed parts]
undocumented

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zp_m1_tiger2 components
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Specs per model (fully loaded undamaged tiger2 model) 
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.md3: 9
vertices: 1Ok 
triangles: 8k
skins: 3 forest, urban, snow 

Files needed for single model below. Also instructions for deleting excess models if need be. This example is for the forest camo. Interchange forest, urban, snow where necessary. Wheels and tracks are universal.

Tiger [forest] .md3 files
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Cannon: zp_m1_cn_forest.md3 
Turret: zp_m1_tur_forest.md3
Cannon 2: zp_m1_cn_forest2.md3 (optional)
Turret 2: zp_m1_tur_forest2.md3 (optional)
Chassis: zp_m1_chs_forest.md3
Chassisx: zp_m1_chsx_forest.md3 (optional)

[universal]
Chassis Mg: zp_m1_chmg.md3
Left Wheels: zp_m1_whll.md3
Right Wheels: zp_m1_whlr.md3
Left Tracks: zp_m1_trkl.md3
Right Tracks: zp_m1_trkr.md3
Shadow: zp_m3_shdw.md3

Tiger [forest destroyed] .md3 files
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Cannon: zp_m1_cn_forest_dest.md3
Turret: zp_m1_tur_forest_dest.md3
Cannon 2: zp_m1_cn_forest_dest2.md3 (optional)
Turret 2: zp_m1_tur_forest_dest2.md3 (optional)
Chassis: zp_m1_chs_forest_dest.md3  
Chassisx: zp_m1_chsx_forest_dest.md3 (for chsx model)

[universal]
Chassis Mg: zp_m1_chmg_dest.md3
Left wheels: zp_m1_whll_dest.md3
Right wheels: zp_m1_whlr_dest.md3
Left tracks: zp_m1_trkl._destmd3
Right tracks: zp_m1_trkr_dest.md3

Tiger textures [forest] .tga files
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Delete/remove all textures labeled snow, urban only

Tiger shader [forest] .shader files
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Delete/remove all shader entries labeled snow, urban only.

