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zp_m2_jagdtiger Operating Handbook
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Description
Notes
Installation
Tags
Animations
Components

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Description
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German mobile anti-tank platform. 
timeline: 44-45

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Notes
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Models labeled (optional) are either alternate variants/configuration of the model or the same model with a different origin. This is to assist in simple static model placement or for easier brush scripting. 

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Installation:
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zp_m2_jagdtiger.pk3: (wolfenstein or et) main folder/ add zp_m2_jagdtiger to shaderlist.txt

alternate:

zp_m2_jagdtiger folder: (wolfenstein or et) mapobjects folder
zp_m2_jagdtiger.shader: scripts folder
add zp_m2_jagdtiger to shaderlist.txt

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Tags 
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mg: attachtotag zp_m2_jagdtigerx_c# tag_zp_m2_chmg
cannon: attachtotag zp_m2_jagdtigerx_c# tag_zp_m2_cn#_c#
cannon strut: attachtotag zp_m2_jagdtigerx_c# tag_zp_m2_cnsprt
wheels port: attachtotag zp_m2_jagdtigerx_c# tag_zp_m2_whll
wheels star: attachtotag zp_m2_jagdtigerx_c# tag_zp_m2_whlr
tracks port: attachtotag zp_m2_jagdtigerx_c# tag_zp_m2_trkl
tracks star: attachtotag zp_m2_jagdtigerx_c# tag_zp_m2_trkr
shadow: attachtotag zp_m2_jagdtigerx_c# tag_zp_m2_shdw

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zp_m2_jagdtiger animations
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[zpm1chmg chassis mg]
nil

[zpm2cn cannon]
recoil: frames 1 20

[zpm2cn2 cannon 2]
recoil: frames 1 20

[zpm2cnsprt cannon strut]
lower: frames 1 15
raise: frames 16 29

[zmp2chs(x) chassis]
open hatch: frames 1 22
close hatch: frames 23 44  

[zpm2whll wheels portside] 
forward slow: frames 1 37 
reverse slow: frames 38 72
forward fast: frames 73 90 
reverse fast: frames 91 108 

[zpm1whlr wheels starboardside]
forward slow: frames 1 37 
reverse slow: frames 38 72
forward fast: frames 73 90 
reverse fast: frames 91 108 

[zpmltrk1 tracks portside]
forward slow: frames 1 37
reverse slow: frames 38 73
forward fast: frames 74 91
reverse fast: frames 92 108

[zpmltrkr tracks starboardside]
forward slow: frames 1 37
reverse slow: frames 38 73
forward fast: frames 74 91
reverse fast: frames 92 108

[zpm2shdw shadow]
nil

[zpm1dest destroyed parts]
undocumented

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zp_m2_jagdtiger components
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Specs per model (fully loaded undamaged jagdtiger model) 
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.md3: 9
vertices: 1Ok 
triangles: 8k
skins: 3 städtisch vorrat hinterhalt 

Files needed for single model below. Also instructions for deleting excess models if need be. This example is for the städtisch camo. Interchange städtisch, vorrat, hinterhalt where necessary. Wheels, tracks cannon support and mg are universal.

Jagdtiger [städtisch] .md3 files
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Cannon: zp_m2_cn_c1.md3 
Cannon 2: zp_m2_cn2_c1.md3 (optional)
Chassisx: zp_m2_jagdtigerx_c1.md3  

[universal]
Mg: zp_m2_chmg.md3
Cannon Strut: zp_m2_cnsprt.md3
Left Wheels: zp_m2_whll.md3
Right Wheels: zp_m2_whlr.md3
Left Tracks: zp_m2_trkl.md3
Right Tracks: zp_m2_trkr.md3
Shadow: zp_m2_shdw.md3

Jagdtiger [städtisch destroyed] .md3 files
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Cannon: zp_m2_cn_c1_d.md3
Cannon: zp_m2_cn2_c1_d.md3 (optional)
Chassisx: zp_m2_jagdtigerx_c1_d.md3 

[universal]
Mg: zp_m1_chmg_d.md3
Cannon Strut: zp_m2_cnsprt_d.md3
Left wheels: zp_m1_whll_d.md3
Right wheels: zp_m1_whlr_d.md3
Left tracks: zp_m1_trkl._d.md3
Right tracks: zp_m1_trkr_d.md3

Jagdtiger textures [städtisch] .tga files
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Delete/remove all textures labeled vorrat, hinterhalt only.
Vorrat is camo 2 (_c2)
Hinterhalt is camo 3 (_c3)

Jagdtiger shader [städtisch] .shader files
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Delete/remove all shader entries labeled vorrat, hinterhalt only.
Vorrat is camo 2 (_c2)
Hinterhalt is camo 3 (_c3)

