#### ZP_M9_C47_OPERATING_HANDBOOK

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## GENERAL INFORMATION:

Description: ww2 Allied Troop/Cargo Air Transport

##### Timeline: 1935-45

RECOMMENDATION:

Shader intended for use of models as misc_gamemodels/model2 script_movers.

For misc_model use the alternate shader file. The regular non-alpha models will appear black if used as misc_models with the regular shader. If you want static misc_models, they will not fight over alpha channels while viewing more than one at a time. The alternate shader contains only the shaders that contain necessary alpha commands.

INSTALLATION:

zp_m9_c47.pk3: (wolfenstein or et) main folder/ add zp_m9_c47 to shaderlist.txt

alternate:

zp_m9_c47 folder: (wolfenstein or et) mapobjects folder

zp_m9_c47.shader: scripts folder

add zp_m9_c47 to shaderlist.txt

#### MAIN MODELS
### Fuselage Types zp_m9_c47_c1 zp_m9_c47_c2 | ### Paths models/mapobjects/zp_m9_c47/zp_m9_c47_c1 models/mapobjects/zp_m6_c47/zp_m9_c47_c2 | ### Description C47 fuselage camo1. C47 fuselage camo2. Recommendation: Use the prop base tips to line up the separate wings for static model placement. Otherwise use the tagging process w. scipt_mover entity. | Gen Image Ref
### ### Wings zp_m9_wingport_c1 zp_m9_wingstar_c1 zp_m9_wingport_c2 zp_m9_wingstar_c2 | ### ### Paths models/mapobjects/zp_m9_c47/zp_m9_wingport_c1 models/mapobjects/zp_m9_c47 zp_m9_wingstar_c1 models/mapobjects/zp_m9_c47/zp_m9_wingport_c2 models/mapobjects/zp_m9_c47/zp_m9_wingstar_c2 | ### ### Description ## C47 wings. Portside and starboardside. Camo 1 and camo2. | ### ### Gen Image Ref
### Landing Gears zp_m9_gears_u | ### Paths models/mapobjects/zp_m9_c47/zp_m9_gears_u | ### Description C47 animated landing gears. Default is extended. Animations zp_m9_gears_u 0 71 gears up 71 144 gears down 144 146 roll | Gen Image Ref
zp_m9_gears_up | ### ### Paths models/mapobjects/zp_m9_c47/zp_m9_gears_up | ### ### Description C47 non-animated retracted static model landing gears. (Contains fewer parts/objects/groups than regular gears} | Gen Image Ref
Tag Doors zp_m9_door_c1 zp_m9_door_c2 | ### ### Paths models/mapobjects/zp_m9_c47/zp_m9_door_c1 models/mapobjects/zp_m9_c47/zp_m9_door_c2 | ### ### Description Door models for c47 fuselage. Uses attatchtotag function for script_movers. Needed if interior model not used. | Gen Image Ref
### Engine: Animated Model Propellers zp_m9_propmod_u | # # Paths models/mapobjects/zp_m9_c47/zp_m9_propmod_u | ### ### Description Dual animated model propellers. Default is off. Animations zp_m9_propmod_u 0 41 spool | Gen Image Ref
### ### Engine: Shader Model Propellers zp_m9_shdrprp_u | # Paths models/mapobjects/zp_m9_c47/zp_m9_shdrprp_u | ### Description Dual live model propellers w. alpha channels. Shader animated. |
### Fuselage: Internal zp_m9_int_c1 | # # Paths models/mapobjects/zp_m9_c47/zp_m9_int_c1 | ### ### Description Internal troop/cargo hold model. Organ at main model fuselage. Recommendation: Use this if no door model is used. Misc model is best for this model if used more than once in a map due to alpha channel windows not fighting in this format. Use alternate shader to avoid blackening the model in misc_model format. Fits for both c1 and c2 fuselage. | Gen Image Ref
### Lights: Internal zp_m9_lights_u zp_m9_lights_u_p | # # Paths models/mapobjects/zp_m9_c47/zp_m9_lights_u models/mapobjects/zp_m9_c47/zp_m9_lights_u_p | ### ### Description Light model for the interior fuselage. Regular and parked model. Recommendation: Misc model radiates light on outside models. Fits for both c1 and c2 internal fuselage models. Parked models are at .5 scale. | Gen Image Ref
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#### EXTRA MODELS
Static Models zp_m9_door2_c1 zp_m9_door2_c2 | # # Paths models/mapobjects/zp_m9_c47/zp_m9_door2_c1 models/mapobjects/zp_m9_c47/zp_m9_door2_c2 | ### ### Description Door models for c47 fuselage. Needed if interior model not used. Recommendation: Use these if no door movement is scripted as they rest more naturally in the fuselage. Origin at fuselage model origin. | Gen Image Ref
Parked Models zp_m9_parked_c1 zp_m9_parked_c2 | ### ### Paths models/mapobjects/zp_m9_c47/zp_m9_parked_c1 models/mapobjects/zp_m9_c47/zp_m9_parked_c2 | ### ### Description Angled parked static models. These models are complete (except door) and include the model propellers, landing gears and internal fuselage. There are no animations. Parked models are at .5 scale. | Gen Image Ref
Parked Doors zp_m9_door_c1_p zp_m9_door_c2_p | ### ### Paths models/mapobjects/zp_m9_c47/zp_m9_door_c1_p models/mapobjects/zp_m9_c47/zp_m9_door_c2_p | ### ### Description Angled static door models for c47 parked model fuselage. Needed if interior model not used. Recommendation: Use these if no door movement is scripted as they rest more naturally in the fuselage. Origin at parked fuselage model origin. Parked models are at .5 scale. | Gen Image Ref
### Shadow zp_m9_shadow_u | # # Paths models/mapobjects/zp_m9_c47/zp_m9_shadow_u | ### ### Description Alpha model shadow. This model is at .5 scale. | Gen Image Ref
#### DESTROYED MODELS
Destroyed c47 zp_m9_c47_c1_d zp_m9_c47_c2_d | ### Paths models/mapobjects/zp_m9_c47/zp_m9_c47_c1_d models/mapobjects/zp_m9_c47/zp_m9_c47_c2_d | ### ### Description Destroyed static models. These models are complete (except door and propellers) and include the model internal fuselage. There are no animations. Destroyed models are at .5 scale. |
Destroyed Doors zp_m9_door_c1_d zp_m9_door_c2_d | ### ### Paths models/mapobjects/zp_m9_c47/zp_m9_door_c1_d models/mapobjects/zp_m9_c47/zp_m9_door_c2_d | ### ### Description Static door models for c47 destroyed model fuselage. Origin at destroyed fuselage model origin. Destroyed models are at .5 scale. | Gen Image Ref
### Destroyed Model Propellers zp_m9_propmod_u_d | # # Paths models/mapobjects/zp_m9_c47/zp_m9_propmod_u_d | ### ### Description Destroyed model propellers. Destroyed models are at .5 scale. | Gen Image Ref

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## SCRIPT_MOVER GUIDE
## ### Models ## zp_m9_c47_c1 ## zp_m9_wingport_c1 ## zp_m9_wingstar_c1 ## zp_m9_propmod_u ## zp_m9_gears_u ## zp_m9_door_c1 ## zp_m9_int_c1 ## zp_m9_shadow_u ## ## or ## zp_m9_c47_c2 ## zp_m9_wingport_c2 ## zp_m9_wingstar_c2 ## zp_m9_propmod_u zp_m9_shdrprp_u ## zp_m9_gears_u zp_m9_gears_up ## zp_m9_door_c1 zp_m9_door2_c1/c2 ## zp_m9_int_c1 ## zp_m9_shadow_u ##  | ## ## Tags ## ## ## attachtotag zp_m9_c47_c1 tag_zp_m9_wingport_c1 ## ## attachtotag zp_m9_c47_c1 tag_zp_m9_wingstar_c1 attachtotag zp_m9_c47_c1 tag_zp_m9_propmod_u attachtotag zp_m9_c47_c1 tag_zp_m9_gears_u attachtotag zp_m9_c47_c1 tag_zp_m9_door_c1 attachtotag zp_m9_c47_c1 tag_zp_m9_int_c1 attachtotag zp_m9_c47_c1 tag_zp_m9_shadow_u | ## ## Animations ## zp_m9_propmod_u 0 41 spool zp_m9_gears_u 0 71 gears up 71 144 gears down 144 146 roll | ## ## Gen Image Ref ## ## ##

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## SCRIPTING NOTES
## ### Models: ### ### zp_m9_c47_c1 ### zp_m9_gears_u ## ## For zp_m9_c47_c1 facing angle 180 to park from level flight (all wheels touching) the angle of the rotation command is faceangles 10.5 0 0 1000 at an elevation of 103 units (coordinates 0 0 103). The tagged door to open at the parked angle is door faceangles -23 -170 0 1000. 1000 = any speed.

zenith-ply 2009.