#### ZP_M8_R75_OPERATING_HANDBOOK

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## GENERAL INFORMATION:

Description: ww2 Axis Motorcycle

##### Timeline: 1941-44

RECOMMENDATION:

Shader intended for use of models as misc_gamemodels/model2 script_movers.

For misc_model use the alternate shader file. The regular non-alpha models will appear black if used as misc_models with the regular shader. If you want static misc_models, they will not fight over alpha channels while viewing more than one at a time. The alternate shader contains only the shaders that contain necessary alpha commands.

INSTALLATION:

zp_m8_r75.pk3: (wolfenstein or et) main folder/ add zp_m9_c47 to shaderlist.txt

alternate:

zp_m8_r75folder: (wolfenstein or et) mapobjects folder

zp_m8_r75.shader: scripts folder

add zp_m8_r75to shaderlist.txt

#### MAIN MODELS
### Front End zp_m8_r75_front_c1 zp_m8_r75_front_c2 | ### Paths models/mapobjects/zp_m8_r75/zp_m8_r75_front_c1 models/mapobjects/zp_m8_r75/zp_m8_r75_front_c2 | ### Description R75 front-end camo1. R75 front-end camo1. | Gen Image Ref
### ### Main r75 Frame zp_m8_r75_c1 zp_m8_r75_c2 | ### ### Paths models/mapobjects/zp_m8_r75/zp_m8_r75_c1 models/mapobjects/zp_m8_r75/zp_m8_r75_c2 | ### ### Description ## R75 main-frame camo1. R75 main-frame camo2. Recommendation: Misc_model is best for this model if used more than once in a map due to alpha channel wires not fighting in this format. Use alternate shader to avoid blackening the model in misc_model format. | ### ### Gen Image Ref
### Headlamp ON zp_m8_r75_hl_c1 zp_m8_r75_hl_c2 | ### Paths models/mapobjects/zp_m8_r75/zp_m8_r75_hl_c1 models/mapobjects/zp_m8_r75/zp_m8_r75_hl_c2 | ### Description Headlamp for camo1 and 2. Lights on. | Gen Image Ref
### Headlamp OFF zp_m8_xhlamp_c1 zp_m8_xhlamp_c2 | ### ### Paths models/mapobjects/zp_m8_r75/zp_m8_xhlamp_c1 models/mapobjects/zp_m8_r75/zp_m8_xhlamp_c2 | ### ### Description Headlamp for camo1 and 2. Lights off. | Gen Image Ref
Cab Model zp_m8_cab_c1 zp_m8_cab_c2 | ### ### Paths models/mapobjects/zp_m8_r75/zp_m8_cab_c1 models/mapobjects/zp_m8_r75/zp_m8_cab_c2 | ### ### Description ## R75 cab-frame camo1. R75 cab-frame camo2. | Gen Image Ref
### Wheel Models Associations ### ### zp_m8_wheel1 zp_m8_front_c1 zp_m8_wheel2 zp_m8_r75_c1 zp_m8_wheel3 zp_m8_cab_c1 zp_m8_wheel5 zp_m8_front_c2 zp_m8_wheel6 zp_m8_r75_c2 zp_m8_wheel7 zp_m8_cab_c2 zp_m8_Wheel4 attached to cab models. | # # Paths models/mapobjects/zp_m8_r75/zp_m8_wheel1 models/mapobjects/zp_m8_r75/zp_m8_wheel2 models/mapobjects/zp_m8_r75/zp_m8_wheel3 models/mapobjects/zp_m8_r75/zp_m8_wheel5 models/mapobjects/zp_m8_r75/zp_m8_wheel6 models/mapobjects/zp_m8_r75/zp_m8_wheel7 | ### ### Description ### ### Animations 1 13 roll Recommendation: Each wheel can be scripted individually if preferred over animations. Misc_model is best for this model if used more than once in a map due to alpha channel spokes not fighting in this format. Use alternate shader to avoid blackening the model in misc_model format. | Gen Image Ref
### ### Shadow Models Associations zp_m8_shadow1 zp_m8_front_c1 zp_m8_shadow2 zp_m8_r75_c1 zp_m8_shadow3 zp_m8_cab_c1 | # # Paths models/mapobjects/zp_m8_r75/zp_m8_shadow1 models/mapobjects/zp_m8_r75/zp_m8_shadow2 models/mapobjects/zp_m8_r75/zp_m8_shadow3 | ### Description Alpha model shadow. Recommended as tagged models for correct positioning. |
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#### DESTROYED MODELS
### Main model destroyed zp_m8_r75_c1_d zp_m8_r75_c2_d | # # Paths models/mapobjects/zp_m8_r75/zp_m8_r75_c1_d models/mapobjects/zp_m8_r75/zp_m8_r75_c2_d | ### ### Description Complete static destroyed models with wheels and headlamp for R75 camo1 and 2. Does not include destroyed cab model. Recommendation: Misc_model is best for this model if used more than once in a map due to alpha channel spokes not fighting in this format. Use alternate shader to avoid blackening the model in misc_model format. | Gen Image Ref
### Cab model destroyed zp_m8_r75_c1_d zp_m8_r75_c2_d | ### ### Paths models/mapobjects/zp_m8_r75/zp_m8_r75_c1_d models/mapobjects/zp_m8_r75/zp_m8_r75_c2_d | ### ### Description Complete static destroyed cab for R75 camo1 and 2. Recommendation: Misc_model is best for this model if used more than once in a map due to alpha channel spokes not fighting in this format. Use alternate shader to avoid blackening the model in misc_model format. | Gen Image Ref

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## SCRIPT_MOVER GUIDE
## ### Models zp_m8_r75_c1 [main] zp_m8_hlamp_c1 zp_m8_xhlamp_c1 zp_m8_r75_front_c1 zp_m8_cab_c1 ### zp_m8_wheel1 zp_m8_front_c1 zp_m8_wheel2 zp_m8_r75_c1 zp_m8_wheel3 zp_m8_cab_c1 ## or zp_m8_r75_c2 [main] zp_m8_hlamp_c2 zp_m8_xhlamp_c2 zp_m8_r75_front_c2 zp_m8_cab_c2 zp_m8_wheel5 zp_m8_front_c2 zp_m8_wheel6 zp_m8_r75_c2 zp_m8_wheel7 zp_m8_cab_c2 | ## ## Tags ## ## attachtotag zp_m8_r75_front_c1 tag_zp_m8_r75_hl_c1 ## ## attachtotag zp_m8_r75_c1 tag_zp_m8_r75_front_c1 attachtotag zp_m8_r75_c1 tag_zp_m8_r75_cab_c1 attachtotag zp_m8_r75_front_c1 tag_zp_m8_wheel1 attachtotag zp_m8_r75_c1 tag_zp_m8_wheel2 attachtotag zp_m8_r75_cab_c1 tag_zp_m8_wheel3 | ## ## Animations ## ### Animations 1 13 roll | ## ## Gen Image Ref ## ## ##

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## SCRIPTING NOTES
## ### Models: ### ### zp_m8_r75_front_c1 pivot ex. faceangles 0 -35 0 1000 faceangles 0 35 0 1000 zp_m8_wheel[all] turn forward faceangles 360 0 0 1000

zenith-ply 2009.