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=                     Wolfenstein: Enemy-Territory visual modification                     =
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Filenames:	mp_bin.pk3; powerups.pk3; ui_mp_86.dll; cgame_mp_x86.dll;
		powerup_visualization_a1_readme.txt
Author:		nUllSkillZ
Created:	2006-06-15
E-Mail:		nUllSkillZ@hotmail.com

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			Powerup Visualization Version Alpha 1
			-------------------------------------

Introduction:
	"Powerup Visualization" is a clientside modification that makes the following
	powerups more visual:
	- Invulnerability (after revive / spawn)
	- Disguise (teamonly)
	- Objective
	- Adrenaline

	The icons (overhead or on body) are removed (Version Alpha 1) and replaced by
	Q3-powerup-like colored	additional playermodels.

Before Installation:
	If you want to use this mod in addition to a serverside mod
	(like for example ET-Pub) please make a safety copy of the mod directory
	before the installation.

Installation:
	Unzip "powerup_visualization_a1.zip" with pathes enabled into your W:ET directory.
	This sould create a subfolder "povis" in your W:ET directory.
	If you want to use the mod in addition to a serverside mod copy
	"mp_bin.pk3", "cgame_mp_x86.dll", "ui_mp_x86.dll" and "powerups.pk3"
	to the moddirectory.

Note:
	This is not an official file.
	Use it at your own risk.

Note:
	If there's another modification installed this one may not work.

Credits:
	Splashdamage
	id
	JaguboSS
	Dark-Alchemy community ( http://www.dark-alchemy.com/ )
	IlDuca86
	P4nth3r
	Rookie One

Note:
	Two textures, two shaders and some lines of source code are taken from Q3.

Planned features:
	- visualization of the flackjacket
	- CVAR's to control what is shown (icons and / or colored playermodels)

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