
+ = Added
* = Fixed
~ = Modified
- = Removed

====================================================

N!tmod 2.3 FINAL (Changes since N!tmod 2.3 BETA 2):
+ Serverlist can now display N!tmod servers' NxAC status
+ Filter to show/hide NxAC protected servers in the serverlist
+ Serverlist can now show bot counts (ex: 10(+3)/32  means 10 real players, 3 bots, 32 clients max)
+ /cheaters command: Will display cheaters list (useful for servers where auto kick/ban is not enabled)
+ sv_NxAC serverstatus cvar, so game trackers can know the server's cheat protection status
+ n_NxAC cvar. 0: Warning only | 1 - Auto kick/ban | 2 - Auto screenshot + kick/ban
~ Improved !showbans output (fixed layout and added UserID)
* Some !commands output could be truncated, or simply not sent to clients.
+ Date and time are now logged into NxAC screenshot info files
+ Violation are now logged into NxAC screenshot info files in case of auto-screenshot
* Freeze problem after map change/vid_restart should now be fixed
* Potential NxAC crash
* Satchel stats problem (http://bugs.etmods.net/index.php?do=details&task_id=67)
* Merged some NxAC security and stability fixes from N!tmod 2.4's work in progress
* Wounded players disappearing when gibbed by MOD_GOOMBA
* n_standCrouchDelay cvar name typo
* !mute and !unmute were not always working as expected
* Erroneous "Player ended his own spree" when spectating another player and changing team

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N!tmod 2.3 BETA 2 (Changes since N!tmod 2.3 BETA 1):
* When hitting a teammate on FF enabled servers and "Teamkill assistances" are not enabled, players were getting a "Kill assistance"
* Adrenaline wouldn't drain charge sometimes when used by a non-medic class and depending on the server's chargetime settings
+ n_voteMaxTimelimit - Allow capping the maximum timelimit vote value
* Round timer now supports higher timelimit and can display hours and, in extreme cases, days remaining.
+ n_classesMaxHP: Allow setting max HP for each class
* NxAC was reporting players with suspicious memory modules as "GAMEHACK" instead of "SUSPICIOUS MEMORY MODULE".

====================================================

N!tmod 2.3 BETA 1 (Changes since N!tmod 2.2 Final):

* Major memory leak in the Admin System
* All the known crash/data loss issues in the SQLite/Admin System code
* Prone bbox height
* Some constructibles couldn't be built
* Console prints if a dynamite is disarmed by owner or teammate
* ETPro "delete" mapscript can now find entities by any key, not only by "origin"
* "cvar" script action was not working correctly
* wm_announce and wm_annonce_icon were not logged and could break compatibility with some LUA modules
* "Modern Ammo Bar" bug
* !shuffle was sometimes moving spectators into team
* Sten damage did not match ETMain value (was 18, is now 14)
* damage/splashdamage/splashradius values were hardcoded for some weapons, causing weapon scripts to have no effect
* Some objectives couldn't be picked up if g_realbody was enabled
* Slot number was sometimes invalid in !finger output
* "Highest fragger" award is now given to the player with the least deaths if more than one players have the most kills
* Some global stats were incremented when killing bots, or during warmup
* Engineer's bomb damage and splash radius were too high
* Max ammo was wrong for some weapons, which could result in players having 14 or 16 revive syringes, for example
* g_landminetimeout and g_tripminetimeout were not working correctly (some mines were not removed)
* Bots aim error after being revived
* Players could sometimes respawn in tanks if they were killed while mounting it
* "Dynamite planted" objective announces were sometimes awarded to the player who set the dynamite instead of the player who armed it
* Sometimes censor would mute the wrong player, or mutes would disappear on client reconnect
* level 5 medics always had 10 extra HP when picking a medpack. Now the 10 extra HP are only given if the medpack was dropped by a level 5 medic
* Players who kill themselves with their own bomb used to get a new one after being revived
* !nextmap now starts intermission and let players vote for next map (just like a "nextmap" vote) if g_mapVoteFlags flag 16 is set and gametype is Map Voting.
* default "commands.db" file was corrupted
* Don't !nade spectators
* !delrecords DELETEALL was not working because of a SQLite syntax error
* problems with high levels in commands.db
* When dead and following another player, v6 (vsay player class) was wrong. Now, it will announce their latched class
* crosshair names and class icon overlapping for disguised enemies
* Missing crosshair hint value when arming/disarming landmine/dynamite
* Do not play poison syringe hit sound on clients that we can't poison
* Missing weaponstats for Poison gas landmine
* Missing obituary message for MOD_POISONGASMINE
* Landmines ammo count could be wrong when too many map mines were planted (on baserace for example)
* Don't draw crosshair mine ID for map mines
* Spree/Multikill announce position now changes when client receives a notification popup
* Couldn't vote to enable friendly fire if other bitflags than 1 were set on g_friendlyFire
* New gametypes were missing in votes menu
+ n_greetingPos
+ n_killAssistances
+ n_noSkillUpgrades
+ n_tankMountDelay
+ n_standCrouchDelay
+ n_crouchStandDelay
+ n_reviveSpreeOptions
+ n_minNameLength
+ n_crazyGravity
+ n_crazyGravityMin
+ n_crazyGravityMax
+ n_crazyGravityInterval
+ n_multiReviveTime
+ n_LogCurrentTime
+ g_DMOptions flag 16384: Enable intermission map voting
+ g_dualSMG flag 2: Drop both primary weapons when players go into limbo mode
+ g_poison flag 8: Can't cure poison with medpacks dropped by our poisoner (Requires g_poison flag 2 to be enabled)
+ omnibot_flags flag 65536: Bots will use Poison Gas Landmines (if enabled) rather than normal Landmines
+ g_hitboxes flag 16: Players can avoid bullet impacts when they are behind a player who has just been revived (Default ET behavior)
+ g_realbody flag 2: body hitbox height lowered to shoulders
+ g_realbody flag 4: Dead/Prone/Playdead hitboxes height lowered
+ g_realbody flag 8: Crouch hitbox lowered to shoulders (more than original ones)
+ cg_pmColor client cvar: Private messages color (Ex: cg_pmColor "1" will display red pm)
+ cg_noGreetingSounds cvar: Let clients disable greeting sounds if they don't want to hear them
+ ETPub style scoreboard double tap to sort players by XP or K/D
+ demo_wallHack client cvar, allow using "real" wallhack during demo playback
+ Global stats can be displayed in game using "globalstats" command (automaticly bound to "N" key if not bound to another key)
+ Client notification popups (First blood, incoming PM/Adminchat, warnings...)
+ cg_notificationFadeTime & cg_notificationTime cvars to customize notification popups
+ "minimize" command (windows only)
+ ETPro crosshairs (up to cg_drawCrosshair 15)
+ ETPro style Extended ASCII characters support
+ Player's hit regions stats during intermission
+ "Best Revive Spree" Award
+ "Best Engineer" Award: Most objectives planted/defused/destroyed/constructed
+ "Best CovertOps" Award: Most uniform steal, satchel kills, satchel destructions, landmines spotted
+ "Best FieldOps" Award: Most ammo given, most tank/trucks destroyed with arty/airstrike
+ True player count in the server browser (requires original .menu file, don't forget to update your custom pk3s with this new file if needed)
+ Adminchat window (similar to the normal chat box)
+ globalstats in N!tmod>Controls menu
+ adminchat window N!tmod>Controls menu
+ Backstabs & UniformSteal stats are now sent to the master server
+ Client game version is now displayed in !finger output
+ Custom commands [i] tag will now be replaced by the player's slot number
+ Revive spree records are now stored in the SQLite database (inside "records" table, like other map records)
+ New map records are now announced during intermission, previous records are also announced for comparison
+ !crazygravity command: Toggle Crazy Gravity
~ Shuffle is now based on player's Global + local KD Ratio (local KD ratio only if global stats were not retrieved from the master)
~ Increased database max users from 32768 to 65536
~ g_revenge: Revenges give +1xp
~ Updated SQLite to version 3.8.5 (previous version: 3.7.6.2)
~ Improved SQLite code to process queries faster
~ Improved entities code (Should considerably reduce server CPU usage on maps with a lot of entities or servers with a lot of players)
~ Artillery code now uses less entities
~ New Inactivity code: Old one was buggy and used to add some useless delays
~ Improved hit detection code for default hitboxes ( g_hitboxes 0)
~ New "votes.db" syntax (see http://etmods.net/nitmod_install.php)
- n_SQLiteLogs cvar

LUA API:
+ et_ReceivedGlobalStats(clientNum, statsBuffer) callback function
    It is called whenever server receives global stats for a player.
    'clientNum' is the clientNum of the client whose stats have been received
    'statsBuffer' contains space separated values:
    KILLS DEATHS TEAMKILLS TIME_PLAYED REVIVES TRIPMINE_KILLS GOOMBAS SCOPED_HEADSHOTS FLAMETHROWER_KILLS CONSTRUCTED_OBJS DESTROYED_OBJS ROUNDS_PLAYED SATCHEL_KILLS BACKSTABS STATS_UNIFORMSTEAL
+ LUA: ReadOnly access to sess.aWeaponStats
* G_LuaHook_ConsoleCommand was missing
* et_ClientBegin( clientNum ) callback is now only called once per map (ETPro behavior)
+ et.G_PlayerCount(type) function :
et.G_PlayerCount(0) = Total number of connected players
et.G_PlayerCount(et.TEAM_AXIS) = Total number of axis players
et.G_PlayerCount(et.TEAM_ALLIES) = Total number of allied players
et.G_PlayerCount(et.TEAM_SPECTATOR) = Total number of spectators

Tripmine code has been completely reworked:
    Tripmines now need to be armed
    Once a tripmine is armed, it takes 1 second to become active (the beam is a little transparent when it's not active)
    If it's not armed, a tripmine will fade after 15 seconds
    It is impossible to arm an enemy tripmine
    Tripmines can be disarmed (they always did)
    Tripmines can be damaged (2 SMG shots) if g_damageweapons flag 32 is set (no big change here)
    Fixed: team tripmine counter was not adjusted if a player disconnected/changed team and n_tripmineTimeout was enabled
    Once a tripmine is placed, player will automatically switch to pliers to arm it
   
NxAC:
+ Client Cvars Scanner
+ Client binary checksum verification
+ Cvar violations are now reported to ETMods.net master server
+ Cvar Scanner warnings (n_NxAC_CvarScanMaxWarnings) before kick
+ Semi-working cheat detection (detected cheaters will be reported to adminchat and added to the server's NxAC violations log)
+ server side "getss" command: /getss [name|slot#] (JPEG Quality: min 10 max 100 default 70)
    Remote screenshots are now saved inside "nitmod/NxAC/screenshots" on server, player informations are saved in a .txt file near the screenshot file (names are the same, only the extension changes)
    If remote screenshot fails, a violation is triggered, logged, and reported to adminchat