Changelog:

infectedmod_a13.zip
	-> added z_infectedmod_b1_8.pk3 (included models, new airstrike sound)
	-> added z_infectedmod_mpbin_20130414.pk3 (added linux files)
	-> removed z_axis_undead.pk3
	-> updated qagame_mp_x86.dll
	-> updated infected.lua (fixed human medic hp, added humans_max_hp, code cleanup)
	-> renamed adminwatchinfected.lua to advancedadmin.lua and updated (code cleanup, removed unused stuff, adminchat is now /madmin)
	-> updated shrubbot.cfg
	-> updated server.cfg
	-> changed default.cfg (sv_cvar cg_fov IN 90 140 to allow widescreen players)
	-> added qagame.mp.i386.so
	-> removed vote.lua

infectedmod_a12_9.zip
	-> updated qagame_mp_x86.dll (version 1.0.4)
	-> updated infected.lua (added tripmines)
	-> added z_infectedmod_b1_7.pk3 (added tripmines)
	-> added z_infectedmod_mpbin_20130320.pk3 (tripmines)
	-> updated index.html

infectedmod_a12_8.zip
	-> updated qagame_mp_x86.dll (version 1.0.3)
	-> updated infected.lua (removed the map objects)
	-> added z_infectedmod_b1_6.pk3 (added cg_useakimbo)
	-> added z_infectedmod_mpbin_20130316.pk3
	-> updated index_pub.html (added cg_useakimbo)
	-> fixed adminwatchinfected.lua crashs
	-> updated kspreeetpub.lua (fixed an error)
	-> updated GeoIP.dat
	-> added uje_the_beast.script (mapscriptsforinfected)
	-> added more infected spawnpoints (folder axisspawns)
	-> fixed axisspawn.lua (sound fix)
	-> changed some values in server.cfg (depending hitsounds)

infectedmod_a12_7.zip
	-> updated qagame_mp_x86.dll (version 1.0.2)
	-> updated qagame_mp_i386.so (version 1.0.2)
	-> updated server.cfg (more commands | read docs, added g_shove "60", g_shoveNOZ "1")
	-> updated infected.lua (fixes and unmessed)
	-> updated autosetlevel.lua (fixed)
	-> added z_infectedmod_b1_5.pk3 (added missing textures, added how to play)
	-> added z_infectedmod_mpbin_a7_6.pk3
	-> updated kspreeetpub.lua (working on windows server now)
	-> fixed mapscripts


infectedmod_a12_6.zip
	-> added z_infectedmod_b1_4.pk3
	-> added new version of infected.lua (fixed vote system, changed visual stuff)
	-> updated server.cfg (g_infectedWeaps 0, g_blood 63)
	-> updated qagame_mp_x86.dll (version 1.0.1)
	-> updated qagame_mp_i386.so (version 1.0.1)
	-> removed an unused lua (spawn.lua)