Extra Cheese Mod for etpub (FINAL) without LUA

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///CHANGES, UPDATED 02-15-10
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//
// * Fixed critical bug in beta causing client crash on soldier
// * Fixed the axis arm sleeve for grenade rifle from beta
// * Added !Engiwar (engineer with G.Rifle, sten, medpacks, and tripmines)
// * Added cvar options for increased soldier and engineer health
// * Added cvar option for improved revive powerups for soldier
// * Tripmines now have a 30 second delay for fairness, and are easier to disarm
// * Tripmines require the engineer be full on all 3 stats
// * The default lev 4 engineering skill was increased to 200 to gain tripmine reward 
// * BAR optional as secondary weapon for soldier, medic, engi, and fdops
// * Added "Morphine" syringe to soldier, 3 seconds of protection per use  
// * CovertOps gets to use sten with sniper weapons (lev 4 light weap & battle sense)
//
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///CHANGES, BETA 
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//
// * Modified sten (Sten Mk.III), unsuppressed, no heat restrictions
// * Soldier may select "Sten Mk.III" as primary weapon from limbo menu
// * Covert ops gets "Sten Mk.III" as secondary weapon at level 4 light weapons and cvops skill
// * Optional ping for BOTS (48-52)
// * Optional trip-mines (perfect for urban combat)
// * Customizable tool selection for soldier
// * Optional grenade increases for soldier
// * All the updates in etpub nightly (see etpub documentation)
// * Command shortcuts for !listplayers and !nextmap (!li & !ne)
// * B.A.R. semi-auto added as secondary weapon. Can fire as fast as trigger (aka mouse click)
//
//
//
// * Different awards in scoreboard
//
//	"The Kill Champion"
//	"Veteran Player"
//	"Highest Ranking Officer"
//	"Most Skill Awards"		
//	"Highest Battle Sense"	
//	"Most Objectives Completed"		
//	"Most Healing & Reviving",					
//	"Best Field Ops",				
//	"Light Weapons Expert",		
//	"Heavy Weapons Expert",					
//	"Most Sabotage & Sniping"				
//	"Best Accuracy"	
//	"Excessive Friendly Fire" 	    
//	"The Rookie"


// CVARS OPTIONS:
 
set g_maxTeamLandmines 
  // This is the amounts for landmines, but also activates tripmines 
  // A value of 12 will enable tripmines for engineer, any other value disables them
  // Default is 10

set g_soldierTools  
  // This is the soldier's charge bar time
  // 1 issues medpacks
  // 2 issues ammopacks
  // 3 issues smoke
  // 4 issues airstrike
  // 5 issues medkit and medic syringe
  // Default is 0
  // may only issue one item at a time

set g_dmgGrenade 
  // Sets grenade damage, and number of grenades for soldier
  // 251 doubles grenades
  // 252 triples grenades
  // Any other value is default number of grenades
  // Default is 250

set g_engineerChargeTime 
  // This is the engineers's charge bar time
  // 27001 gives the engineer a "Sten Mk.III" as a secondary weapon at level 4 light weapons

forcecvar cg_aiAdjust (must be placed in map configs)   
// OPTIONAL PING OR LABEL FOR BOT SCOREBOARD
// 0= BOT
// 148= 48
// 149= 49
// 150= 50
// 151= 51
// 152= 52
// 200= A.I.
// 300= DROID
// 400= UNREAL
// 500= BOT
// 600= SERVER
// 700= UNDEAD

set g_skills "3" (etpub cvar)
 // This gives the soldier an FG42 as a secondary weapon at level 4 light weapons
 // Default is "0", see etpub documentation

set g_KillMode 
 //  This gives the soldier a B.A.R. semi-automatic at level 4 light weapons
 // "1" is on
 // "0" is off

set g_KillMode2 
 //  Killmode 2 will issue a B.A.R semi-auto to Engi, Fdops, medic, at level 4 light weapons
 // "1" is on
 // "0" is off (default)

set g_SoldierHealth 
 // more health for soldier class
 // "1" adds more health
 // "0" is off (default)

set g_EngineerHealth 
 // more health to engineer class
 // "1" Adds more health
 // "0" is off (default)

set g_RecycleTrips
 //  "1" means 1 trip and can defuse to reuse (default)
 // "-2" minus two means engi gets 2 trips and can NOT reuse
 // "-3" minus three...
 // "-4" minus four...

set g_PowerRes 
 // soldier gets double invulnerability if revived
 // "1" is on
 // "0" is off

set g_AdrenRes
 // soldier gets 20 seconds of full stamina charge if revived
 // "1" is on
 // "0" is off

set g_morphine
 // Morphine syringe gives 3 seconds of 100% damage protection to soldier per use
 // "1" is on
 // "0" is off (default)

set g_dmgTMine
 // This is the damage that tripmines will do 
 // Default is 250

set g_dmgBAR "25"
 // 25 is default
 // 25 might be a bit high for some so find a good setting

set g_dmgSten (same cvar for mk. III)

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