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East Front Alpha Release (Feb 22 2009)
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This is a Eastern Front Total Conversion Modification for Wolfenstein: Enemy Territory. 

NOTE: The readme is still quite basic as the mod is still in the alpha stages.

Features:
* New gametypes: Co-Op, Supremacy and Supremacy Campaign.
* Full custom bot support, and a waypoint generator built in that will make bot support for any map automaticly. (note: occasionally it may be required to manually add some waypoints - the system is not yet perfect, but it is very close).
* Full NPC support. These are like bots, but do not use player slots so you can have up to 255 of them ingame at a time.
* Driveable Tanks, APCs, Artillery and Flak. nearly all planned vehicles are already completed and ingame.
* Bot fireteams. Bots will make their own fireteams, but players can request bots join their fireteam with voicechat commands (follow me). They can also give bots orders using the right mouse button and a key set by the player in the options menu to toggle what alt fire does.
* Ironsight and advanced sniper zoom system and graphics.
* New weapons based on the Eastern Front.
* Realism modes added. (New setting in hostgame screen - cvar: g_realism [0/1/2]).
* Movement speed changes based on animation.
* Enhanced pain/death animations.
* Flamethrower pain animations.
* Advanced (realistic) weapon spread system. Bullet accuracy adjusts based on what the player is doing.
* Advanced supression system. You can supress the AI and it will try to take cover. Supression also affects accuracy with weapons for both players and AI.
* Players can set up heavy weapons on windows and other objects of the correct height.
* Pain and Death sounds.
* Wizz sounds of bullets flying past.
* Shell Shock. Affects player movement and visuals.
* Bloody View (as your health gets lower).
* Enhanced weather system. Weather for any map can be easilly changed to suit your server, it can also be randomized via the new maps/*.atmospheric files.
* Enhanced fog system. Replaces the boring bugged grey wolfenstein fog with a new system that addapts in realtime, meaning that fog range and density varies over time. The standard fog is now white, but it is possible to set any fog color at all. Any map's fog can be modified as the server host likes by adding a new maps/*.fog file.
* Enhanced Textures. Most textures (even normal ET ones) have been changed to high resolution replacments resulting in much nicer looking maps.
* Particle Systems - advanced FX support. Can be used for many things, but you can see an example when anything explodes.
* Many other (currently) undocumented updates.

Further Information:
Check out web site and forums here: http://eastfront.co.nr/

Enjoy the mod!
Unique1

