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# ChangeLog - 0.1.1 - [2011/22/01] - #
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# NOTE:
# - Included with the Patch you have a 'server_spree.cfg' sample
#   that has the new feature/fixes applied.
# - Included with the Patch you have a 'server_forcecvar.cfg' sample
#   with few forced client cvars example.
# - new/modified server CVARs:
#   check .02. [g_forceCvarFile]
#   check .10. [g_etnamFlags 'flag 4']
#   check .11. [g_headGibSkipTime]
#   check .26. [g_stickyNadeTime]
#   check .31. [Admin/Shrubbot 'flag 4']
#   check .32. [g_privateMessageSound]
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01. XP for smoke kills.
02. introduced 'g_forceCvarFile', for client cvar forcing.
03. fixed 'weap_maxShotguns'.
04. fixed enemy dynamite health bar (lvl 5 engineer).
05. fixed "+hitzone" picture is not affected by 'r_picmip' (texture quality).
06. fixed parachute landing damage (enjoy minastirith base jumping now =] ).
07. fixed parachute collapsing when landing on high water.
08. selfkill not allowed while you have a sticked grenade.
09. engineer teammate can remove sticked grenade using plier.
10. introduced 'g_etnamFlags "4"' to keep landmines hidden from battle sense lvl 4
    ( the !mario flag has been moved from g_etnamFlagflag "4" to "8" ).
11. introduced 'g_headGibSkipTime',
    to set the number of seconds before automatically tape out after an head gib.
12. banners enabled.
13. fixed spree messages using "cp" position,
    and possibility to use the "\n" character to set a new line (server_spree.cfg).
14. introduced "spree" position for spree messages (Jaymod style),
    working for killing/losing/revive spree blocks (server_spree.cfg).
15. new values for legs-arms hitlocations ( g_dmg flag "1" )
    percentage of damage taken:
    BEFORE: body 100%, legs 60%, arms 40%
    NOW: body 100%, legs 90%, arms 80%
16. introduced "!thumperwar"
17. introduced "!pistolwar"
18. antilag-hitbox tuning.
19. fixed g_furyKills "0" server crash.
20. fixed parachute landing on ladders.
21. fixed parachute land/attach on tank.
22. fixed parachute land/attach on crew-served MG.
23. fixed some parachute wrong death corpse generation.
24. removed leaning while parachuting.
25. player can move 15% faster holding a knife.
26. introduced 'g_stickyNadeTime',
    set the seconds amount before sticky nade explosion.
27. Revolver spread reduced but next shot take longer.
28. Ithaca shotgun spread reduced to make weapon more effective.
29. fixed Mac10 fire sequence, keep bullets balanced for both guns.
30. fixed ammo reload for all AKIMBO weapons,
    both guns will always reload an equal amount of ammo.
31. Admins with Shrubbot flag '4' can read all players PM.
    the feature works only while you are spectator, not while playing
32. removed 'g_privateMessageSound',
    the PM sound has been hardcoded client side to fix some issues
33. Realistic hitsounds higher volume.
34. EndGame 'Role Of Honor' will reflect the ETNam medal awards.

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# ChangeLog - 0.1.0 - [2011/01/01] - #
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01. First Release.