MAP-BASED-Playerskins
Beta 1.0


You can change the Playerskins for all maps just with adding 3 simple lines into your map-script:

Allied:
	Command		BASESHADER: Always the same			Your Choosen Shader: 		
	"remapshader" 	"models/players/temperate/allied/all_models" 	"models/players/temperate/allied/allied_winter"
Axis:
	"remapshader" 	"models/players/temperate/axis/all_models.jpg" 	"models/players/temperate/axis/axis_winter.jpg"
Both Teams:
	"remapshaderflush"

(For your own scriptmod don t use the " " ) 


the pak contains 4 skins for each team:
Normal:
both Teams: all_models.jpg

Desert:
Axis:		axis_desert.jpg
Allied:		allied_desert.jpg

Summer:
Axis:		axis_summer.jpg
Allied:		allied_summer.jpg

Winter:

Axis:		axis_winter.jpg
Allied:		allied_winter.jpg

Axis Elite:	axis_elite.jpg

Standart:
Both teams:	all_models.jpg


The Pak contains 6 mapscripts:
radar - summer skins
fueldump - winter skins
oasis - desert skins
goldrush - standard skins
railgun - winterskins
tiger_dump - summer skins (map is coming soon)

This mod is based on a idea and previous work of Berzerkr (GER)
It should work with all known mods

Novemeber 2010

All models was modded by ischbinz.de
based on the orginal ET-Models - so the copyright stays to the owners

Have fun with it!

plz add following line into your readme if you use the models/textures:
the idea of the mod based on berzerkr from wolfmap.de; realized by ischbinz.

Known issiues:
Heads don't change their skins
-.-

Credits:

=======================================
========== All_Models.JPG =============
=======================================

ORGINAL ET-Standard Skins

=====================================
====== Allied Desert Skins: =========
=====================================

zz_USMC_Skin.pk3

this file contain the new skins for wolfenstein et !
they was taked from the skins of pacific assault game, anyway they looks cool try them and comment ciaooo!

how to use
put the file inside your main folder!

more info
sgcarlo@alice.it