rayban animated roaches
-----------------------------------------

these md3 models are for a moving roach effect, and should have the following key/values set for
the best effect.

classname	misc_gamemodel
spawnflags	2	( start_animated box ticked )
model		( see model notes below )
frames		100
fps		10



model notes:
there are 4 types of models,

r64_1.md3	- 1 single roach moving within a 64x64 grid size
r64_5.md3	- 5 roches moving within a 64x64 grid size
r128_1.md3	- 1 single roach moving within a 128x128 grid size
r128_5.md3	- 5 roches moving within a 128x128 grid size

using more than 1 of the same model, and ajust the angles or modelscales
to make it seem like more random roaches moving around.


programs used to make the models and textures, blender3d and MD3Compile by NPherno.


raybanb@gmail.com

WF_MLB_TEMPLE_B11
:Changes:
Fixed the Lag Problem, The Map runs at constant 125fps For Me, Double Performance as the Previous Version, no more 500 Pings.


WF_MLB_TEMPLE_B11
:Changes:
Changed the Sky
Lighten Up Dark Places of Map
Fixed oversaturated Sand
Fixed Original Limbo Camera Bug
Changed the Cursor
Desaturated Command Map
Fixed Map Timelimit
Added More Map Objects e.g. Trees/Obelisk
Minor Fixes 

WF_MLB_TEMPLE_B10
:Changes:
Covered Up the Second Axis Exit
Added a New Building
Added new Sniper Area for Axis
Added Axis Desert Camo 

WF_MLB_TEMPLE_B4
:Changes:
Added Higher Resolution Sky
Fixed Ladder
Added 2 Secret Rooms
Added Clips to Health Racks
Added a Secret Weapon
Added Class Specific Items to Spawn 

WF_MLB_TEMPLE_B2
:Changes:
Fixed a Lighting Error
Fixed Crashing !!
Added mg42 Nest 
+sniper tower
+roof decorations
+mummy as objective (at ending it says: The Allies escaped with the gold crate.)
Added Animated Roaches to the Walls
