### Vengeance_Final README file

Brought to you by Ifurita, Mean Mr. Mustard, and Seven_DC with substantial contributions by Crotalus and thegnat

Credits:

- Sock - Objective script, desert skybox
- Mean Mr. Mustard - Terrain, Tunnel, Spawnpoint scripting, V2 Models + Animation, lots of other scripting
- Seven_DC - Original neutral command post prefab, lots of interior decorating, map hinting and clipping
- Deathstick - Original constructible MG42 prefabs
- Drakir - Numerous prefabs
- Bubba - Original V2 crane prefab
- thegnat - Command map (www.n0lame.de, or the irc channel #n0lame @quakenet)
- Ifurita - Laid down a brush here and there (www.wolfjaeger, or the irc channel #wolfjaeger @gamesurge)
- Crotalus - Signage and skin on V2 rockets
- Various members of the Wolfjaeger team for testing, bug finding, and suggestions
- Silicon Slick and ND80 for running various versions on ND80 Test Maps and ND80 New Maps

  Gameplay Notes:

  Axis Objectives

  1. Destroy Main Gate to gain access to base
  2. Secure Main Gate Flag
  3. Breach Ammo Bunker Doors and locate fail safe codes in one of three bunkers
  4. Deliver a set of fail safe codes to the South Launch Command Bunker
  5. Dynamite the South V2 Rocket - ONLY POSSIBLE AFTER CODES ARE DELIVERED TO SOUTH LAUNCH BUNKER
  6. Deliver a set of fail safe codes to the North Launch Command Bunker
  7. Dynamite the North V2 Rocket - ONLY POSSIBLE AFTER CODES ARE DELIVERED TO NORTH LAUNCH BUNKER
  8. Secure and construct the Command Post to create another spawn point

  Changes from version to version

  1. V2_base_fp to Vengeance_b1
     - Added second path to sally port hallway w/ team door
     - Made sally port door destroyed along with main gate
     - Randomized location of objectives
  2. Vengeance_b1 to Vengeance_b2
     - Added back passage to ammo bunker area, protected by dynomitable/constructable door
     - Added a team door exit to North Rocket area from North Bunker MG
  3. Vengeance_b2 to Vengeance_final
     - Added 13 second alarm, local to launch bunker, when codes are capped
     - Lowered North Bunker MG slightly
     - Removed MGs on top of North and South rocket shelters
     - Added environment sounds
     - Reduced size of PK3 from 9.8Mb to 6.6Mb
     - Optimized clipping
  General Notes
- Map is designed for 12-28 players
- Axis are on offense
- In order to destroy a rocket, a set of fail safe codes must be taken from the Ammo Bunker to a appropriate Launch Control Bunker. This will deactivate the fail safes, which enables the rocket to be dynamited
- Fail safe codes appear randomly in one of the three Ammo Bunkers
- Fail safe code command map markers are invisible whenever the bunker door is constructed. Once the door is blown, the icon will appear on the Axis command map
- Fail safe codes can be delivered to the Launch Control Bunkers in any order

  Miscellaneous Trivia:

- First brush laid down - 3/1/04
- Total people actively involved in creation - 5
- Map (_final) released exactly 3 months after inception
- Crest on welcome sign belongs to the 1st Mountain Division, to which, the 98th Mountain Regiment belonged