File type	Map for "Wolfenstein - Enemy Territory"

Title		Troop Train
File name	trooptrain_120.pk3
Map name	trooptrain
Version		1.2.0   (Created May 2008)
Author		2Bit    (www.tibetclan.com)
Other 2Bit maps	www.pythononline.co.uk/et

Nbr of players	Recommended 2-8 per team, probably mayhem beyond that.

Installation	Put the pk3 file into the etmain folder.

Scenario	Axis are transporting armour reinforcements to the front line.  Allies must
		destroy the 2 tanks on the trains before they arrive at their destination.

		All the action takes place on two moving trains adjacent on parallel tracks.

		First objective is to blow up the crates that block the Allies path up the train.
		This gives them access to the midtrain flag forward spawn, and sets them up for
		the final push to the front of the train where the Tiger tanks are being transported.

		Players can move through the carriages, or along the top or sides, and can jump from
		one train to the other.

		Passing overhead gantries and bridges help to prevent sniper domination, and quick
		respawn times mean players are never missing from the action for long. The straightforward
		layout also means it's quick to learn and no-one gets lost.

		With a 10 minute map time limit, I believe it is best played in stopwatch mode.


Gamemodes	Objective, Stopwatch (recommended)

Thanks to	Splash Damage and Activision for everything.
		Models and textures:
			Detoeni, Midnight Oil, Aikon, LeMog, DaveGH, BerneyBoy, Uchronic,
			Blushing Bride, Chavo One, Massive, StormShadow and Nightwolf.
		And anyone else whose texture I may have inadvertently used.
		TibeT Clan and associates for testing and feedback.
