File type	Map for "Wolfenstein - Enemy Territory"

Title		Glider Assault
File name	glider_302.pk3
Map name	glider
Version		3.0.2   (Created May, 2007)
Nbr of players	Any
Author		2Bit    (www.tibetclan.com)
Major changes to spawning, including when the allies take the outpost, the axis paratroopers can try to get it back; new axis spawn at centre of map; new allied spawn in tank garage; and when the tank reaches the guardpost the allied spawn is set there.
The parachute spawns are removed once the allied CP is built.
The 2nd tank barrier has been moved to be closer to the outpost.
Axis CP moved to the outpost.
Axis compound spawn enlarged to give more shoulder room


Other maps	Breakout
		TankBuster
		British Bulldog
		2tanks
		6flags
		110 Factory

		Available from www.pythononline.co.uk/et or www.tibetclan.com

Installation	Put the pk3 file into the etmain folder.

The Story	Spring 1943, the Austrian Alps: Allied Intelligence has reported that the enemy are developing a
		powerful new tank in a secure research facility. It is vital that one of the prototype Jagdpanther
		models be photographed for assessment.

		Some Allied 'Horsa' gliders are in enemy hands and are crated in a nearby Axis outpost: capture the
		outpost and use the gliders to assist in the operation.

Description	The Allies are dropped in by parachute and must assault the Outpost in order to gain access to
		the gliders crated there.  They must then fly at least one glider from the Outpost to a hilltop
		overlooking the research facility.  From there they will be able to destroy the generator, which
		opens the sealed door of the tank storage building.

		They must steal the tank and transport it to the Outpost, where a Photo Reconnaissance Spitfire
		will be able to take photographs of it.

Operation of Glider
		It is vital for the Allies to fly at least one glider to the hilltop overlooking the compound -
		the Generator cannot otherwise be destroyed (the Axis door to the Generator room is secure against
		Allied Covert Ops).  Multiple soldiers can be transported in each glider.

		Gliders require steam power for launching, which is only available if the Hopper Pump is
		operational, so this must be repaired first.

		To fly a glider, any type of Allied soldier must go into the cockpit. Thereafter the glider will
		fly to the hilltop unless shot down.  A glider can only be shot down using explosive weapons.

		A glider crash can be survivable by occupants depending on the angle of the crash and what the
		glider collides with.  Baling out is often a safer option.

Operation of Nebelwerfer (multiple rocket launcher)
		The Nebelwerfer can be loaded from the cart adjacent to it. A maximum of 6 rockets can be loaded,
		but it can be fired with less.

		The rockets are not 100% accurate, so the more rockets fired at one time, the greater the chance
		of a hit.  3 rocket/panzer hits will down a glider.

		The cart can be resupplied by an Axis Field Ops. When resupply is possible (the cart has less
		than 6 rockets in it) a red triangle illuminates showing where the Field Ops must stand to
		resupply the cart. The Field Ops can resupply one rocket every 3 seconds.

		Resupplying the cart is possible when the Nebelwerfer is firing, but otherwise only one action
		can be performed at a time.		

Spitfire	The Spitfire will fly overhead when the tank passes the Guardpost, and then await its arrival
		at the Outpost.

ME109s		An Axis Field Op can call in ME109 airstrikes on the tank. To do this he must approach the radio
		in the Outpost any time after the tank has passed barrier #2, and before the tank reaches the
		Outpost. The ME109s will drop HE bombs, deadly to the tank and any escorting infantry.

Gamemodes	Objective, Stopwatch.

Thanks to	TibeT Clan for support, gameplay ideas and beta-testing.